CultLib/tests
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Filename Latest commit message Latest commit date
Meta Vens 9a251fe60c Rust: one store-header reader; bin-encoded headers refused; rename fault seam and the tests the survivors asked for
store_header is the only reader of a store file's leading bytes. It returns the header slot (a MessagePack str only, never bin, as in C#, TS and Python) and separately the proof that the bytes are one whole array, so a newer store cut short after its header is still named unsupported. leading_header, read_array_header and read_string are deleted. decode_store_file takes the header the reader already found.

Vectors bin-header-v1/v3/v9 join the readability manifest as refuses x4. Tests: a rename fault step (WriteStep::Rename) shows a failed rename is NotReplaced, the store intact and no staging file left; every merging writer refuses through a dangling link; the unsupported-format refusal names v1 and v3 and echoes only ASCII-digit headers.

Not yet compiled or run at this commit.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 21:05:37 +02:00
..
GameCult.Caching.ConsumerBuild Delete the CultCache MessagePack source generator 2026-09-13 23:38:08 +02:00
GameCult.Caching.InteropPeer Test: TypeScript writes a record under an older schema id, C# declares it and rewrites it 2026-09-30 11:32:47 +02:00
GameCult.Caching.Tests C# tests: the directory refusal shows a header only as store version digits, so the suffixed legacy names are no longer echoed 2026-10-02 21:00:51 +02:00
GameCult.Geometry.Tests Geometry tests: import System.Linq for the reference walk test 2026-09-30 02:30:43 +02:00
GameCult.Mesh.Quic.Native.Tests Extend the Cut 5 interop lane: a late C# native connector gets the TS retained frame 2026-09-23 18:32:39 +02:00
GameCult.Mesh.Quic.Tests Fix a flaky disconnect wait in the reliable-ordered retention test 2026-09-23 18:20:36 +02:00
GameCult.Mesh.Tests Mesh: a zero-byte store file is refused, not read as empty; the alias test is retargeted to one type per schema 2026-10-02 20:49:12 +02:00
GameCult.Networking.InteropPeer Ack Cut 1c (C#): a Connect's sequence says whether it repeats; the handshake alone seeds the watermark 2026-09-30 05:51:14 +02:00
GameCult.Networking.Tests Merge CultCache R1 (f789c8d1) into C2a: one reader per runtime, R1's failure taxonomy 2026-10-02 19:41:35 +02:00
GameCult.Networking.WebSockets.Tests Add real browser CultMesh transport proof 2026-08-18 00:05:57 +02:00
vectors Rust: one store-header reader; bin-encoded headers refused; rename fault seam and the tests the survivors asked for 2026-10-02 21:05:37 +02:00