| Filename | Latest commit message | Latest commit date |
|---|---|---|
Batch 9 refused any overlap between two types' ids, which forbade the migration CompatibleSchemaIds exists for: v2 declares v1's id while v1's class stays registered (Soul F8). The rule is now owner beats lister. A type owns its own schema id; any number of types may list an id as compatible beside its owner, registering in either order. A record under an id resolves to its owner, else to the one type listing it. An id no type owns and several list names no single type, so a record under it is refused, typed (CultSchemaConflictException naming the id and the listers), where it resolves: refusing at registration would depend on whether the owner had registered yet. A second owner of one id is still refused at registration, typed. A schema id hashes the schema's name and version, so the only second owner is a type of the same name and version, which the name-and-version check already meets; the separate own-id lookup could never fire and is gone. Tests: an owner and a lister register in both orders, the owner's id resolves to the owner, the lister's own id to the lister, and without the owner to the lister; two listers register in both orders, a record under their id is refused typed with no owner and resolves to the owner with one, registered before or after them; a cache with v1 beside v2 reads each version's records as its own type, in both registration orders. The emitted-fixture note says why a fixture is emitted now that v1/v2 pairs no longer need hiding from the shared registry. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
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| .. | ||
| Fixtures | ||
| AssemblyInfo.cs | ||
| BackingStoreTests.cs | ||
| CompatibleSchemaIdTests.cs | ||
| ConditionalCommitTests.cs | ||
| CultAssetGuidKeyTests.cs | ||
| CultCacheJournalTests.cs | ||
| CultCacheObserverTests.cs | ||
| CultCacheProjectionTests.cs | ||
| CultDocumentRegistryTests.cs | ||
| CultDocumentSelectionSurfaceTests.cs | ||
| CultInspectorModelTests.cs | ||
| CultMathJsonTests.cs | ||
| CultMathSerializationTests.cs | ||
| DirectoryStoreDurabilityTests.cs | ||
| DocumentShapeTests.cs | ||
| ElementIdEngineTests.cs | ||
| ElementIdTests.cs | ||
| EmittedDocumentTypes.cs | ||
| GameCult.Caching.Tests.csproj | ||
| PreCut2FixtureDocuments.cs | ||
| PreCut2StoreFormatTests.cs | ||
| README.md | ||
| SerializationOptionsTests.cs | ||
| StoreReadabilityTests.cs | ||
| StoreRoutingTests.cs | ||
| VariantTests.cs | ||
GameCult.Caching.Tests
GameCult.Caching.Tests contains NUnit tests for the caching library and its
MessagePack persistence stores.
Scope
The tests currently cover:
SingleFileMessagePackBackingStoreround-trips, external pulls, and the dirty-pull guardDirectoryMessagePackBackingStorewith thecultcache.store.v4.directory-content-addressed-pagesmanifest: page writes, clean flushes, concurrent writers under the commit lease, external deltas, unflushed local keys, orphaned pages, and observers running after the lease is releasedCultCacheMessagePack.OpenAsync, persisted globals, dirty state, and flush on dispose- cache lookups (
Get,GetAll, runtime-type upserts) CultCache.Commitbatches on a directory store: visibility after the store commits, abandoned stages, sealed batches, observers committing again- Cult document payloads, registry shape rejections, canonical schema fixtures, and schema drift reports
- hand-written MessagePack snapshot and record serialization
StoreRoutingTests: the store-composition contract (routing, attachment is hydration, read-only stores, global singletons, assignable lookups, batches, all-or-nothing loads)ConditionalCommitTests:Expect,ExpectUnchanged,TryCommit, the single-file lock, strictly increasingstoredAt, and the same conditions on a directory storeDirectoryStoreDurabilityTests: failed manifest replace, content-addressed pages, the commit lease, orphan pages and tampered pages, with faults from real file locksPreCut2StoreFormatTests: stores written before Cut 2 still open
Selective hydration, the directory store's stage probes, pre-v4 directory
formats, and the SoA table are no longer in the tree; the SoA table is parked
at parked/cultcache-soa (docs/parked-features.md).
Run
dotnet test tests\GameCult.Caching.Tests\GameCult.Caching.Tests.csproj