CultLib/tests
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CultMesh portability and performance / ubuntu-latest reactive semantics and leases (pull_request) Has been cancelled
Soft flush: pin the host and node passthroughs with a held record (absent writes, readable skips, unreadable refuses); XML-doc the one meaning on the three FlushAsync(bool soft) overloads
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-12 23:23:31 +00:00
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GameCult.Caching.ConsumerBuild C#: soft flush skips a readable store and keeps staged writes dirty; Mesh and CultNetLocal pass the flag 2026-11-12 22:33:01 +00:00
GameCult.Caching.GeneratorConsumer Slot tolerance: a record with unread slots is held read-only, not shed (#124) 2026-11-12 02:45:08 +00:00
GameCult.Caching.InteropPeer CultCache interop: C# union and nested-bytes store read by Rust read-only, and back (#139) 2026-11-12 12:16:52 +00:00
GameCult.Caching.OutsideStoreTests C#: soft flush skips a readable store and keeps staged writes dirty; Mesh and CultNetLocal pass the flag 2026-11-12 22:33:01 +00:00
GameCult.Caching.Tests Soft flush: the reader's own answer decides (no second stat, protocol default included); pin the readable-empty store, spy the flag through Mesh and host, changelog the breaking PushAll 2026-11-12 23:13:57 +00:00
GameCult.Geometry.Tests GeometryDocumentTests: a generated formatter passes the element-id door 2026-10-15 20:52:25 +02:00
GameCult.Mesh.Quic.Native.Tests Extend the Cut 5 interop lane: a late C# native connector gets the TS retained frame 2026-09-23 18:32:39 +02:00
GameCult.Mesh.Quic.Tests Fix a flaky disconnect wait in the reliable-ordered retention test 2026-09-23 18:20:36 +02:00
GameCult.Mesh.Tests C#: pin the one-value refusal on codec and Mesh single-file reads (#141) 2026-11-12 18:47:44 +00:00
GameCult.Networking.InteropPeer interop peer: C# store holds the spec's admitted schema-id names (compatible ids) 2026-11-09 14:12:38 +00:00
GameCult.Networking.Tests Soft flush: pin the host and node passthroughs with a held record (absent writes, readable skips, unreadable refuses); XML-doc the one meaning on the three FlushAsync(bool soft) overloads 2026-11-12 23:23:31 +00:00
GameCult.Networking.WebSockets.Tests Add real browser CultMesh transport proof 2026-08-18 00:05:57 +02:00
vectors Bytes after the value: a payload is one MessagePack value (C#) (#125) 2026-11-12 04:01:36 +00:00