Meta Vens
908d9ac29d
Codec: StandardResolverAllowPrivate's formatter for an id-path type is no claim
...
It writes the [Key] layout plus non-public keyed members, and registration now refuses any of those that
reaches an object list, so no element id can be dropped. The comparison is made lazily, only after an
ahead resolver returned a non-standard formatter, and an exception from it reads as not equal.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-15 01:23:40 +02:00
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GameCult.Caching.ConsumerBuild
Tests: non-home stores judge checks under their lock, Contended before the home writes, refusal-listed foreign version, outside store versions foreign records
2026-10-14 02:07:20 +02:00
GameCult.Caching.InteropPeer
Interop: the edited variant overrides its name, as a variant must
2026-10-03 11:03:17 +02:00
GameCult.Caching.Tests
Codec: StandardResolverAllowPrivate's formatter for an id-path type is no claim
2026-10-15 01:23:40 +02:00
GameCult.Geometry.Tests
Geometry tests: import System.Linq for the reference walk test
2026-09-30 02:30:43 +02:00
GameCult.Mesh.Quic.Native.Tests
Extend the Cut 5 interop lane: a late C# native connector gets the TS retained frame
2026-09-23 18:32:39 +02:00
GameCult.Mesh.Quic.Tests
Fix a flaky disconnect wait in the reliable-ordered retention test
2026-09-23 18:20:36 +02:00
GameCult.Mesh.Tests
CultMesh element-id test: the catalog entry's content hash differs, so the record really is unresolvable
2026-10-15 00:28:30 +02:00
GameCult.Networking.InteropPeer
Ack Cut 1c (C#): a Connect's sequence says whether it repeats; the handshake alone seeds the watermark
2026-09-30 05:51:14 +02:00
GameCult.Networking.Tests
Merge origin/main into hands/variants-c2a-main (main-into-c2a)
2026-10-14 04:06:41 +02:00
GameCult.Networking.WebSockets.Tests
Add real browser CultMesh transport proof
2026-08-18 00:05:57 +02:00
vectors
Union parity vectors: unit-arm-denied, -floor and -ceiling, written by the C# reference
2026-10-14 20:33:01 +02:00