2026-10-22 21:06:10 +02:00
..
GameCult.Caching.ConsumerBuild
Tests: non-home stores judge checks under their lock, Contended before the home writes, refusal-listed foreign version, outside store versions foreign records
2026-10-14 02:07:20 +02:00
GameCult.Caching.InteropPeer
Merge main at cultlib-unity-v2.0.0 ( 42dce361) into C2a: one owner per collision
2026-10-22 20:35:33 +02:00
GameCult.Caching.Tests
Land fixes: ported conditional-commit pins state C2a's identity, not main's (storedAt, message text)
2026-10-22 21:06:10 +02:00
GameCult.Geometry.Tests
GeometryDocumentTests: a generated formatter passes the element-id door
2026-10-15 20:52:25 +02:00
GameCult.Mesh.Quic.Native.Tests
Extend the Cut 5 interop lane: a late C# native connector gets the TS retained frame
2026-09-23 18:32:39 +02:00
GameCult.Mesh.Quic.Tests
Fix a flaky disconnect wait in the reliable-ordered retention test
2026-09-23 18:20:36 +02:00
GameCult.Mesh.Tests
Land fixes: stamp judged before the body, deep stores on the grown stack, ported tests refuse by their typed errors
2026-10-22 20:49:43 +02:00
GameCult.Networking.InteropPeer
Ack Cut 1c (C#): a Connect's sequence says whether it repeats; the handshake alone seeds the watermark
2026-09-30 05:51:14 +02:00
GameCult.Networking.Tests
Merge origin/main into hands/variants-c2a-main (main-into-c2a)
2026-10-14 04:06:41 +02:00
GameCult.Networking.WebSockets.Tests
Add real browser CultMesh transport proof
2026-08-18 00:05:57 +02:00
vectors
Union parity vectors: unit-arm-denied, -floor and -ceiling, written by the C# reference
2026-10-14 20:33:01 +02:00