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2026-10-27 09:13:48 +01:00 |
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GameCult.Caching.ConsumerBuild
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Cacheless single-file API: WriteDocument encodes the declared type, the registry is the call's argument, DecodeDocument moves to CultCodec, ReadStoreSnapshot's gate is pinned
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2026-10-23 01:38:16 +02:00 |
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GameCult.Caching.InteropPeer
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Merge main at cultlib-unity-v2.0.0 (42dce361) into C2a: one owner per collision
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2026-10-22 20:35:33 +02:00 |
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GameCult.Caching.Tests
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Tests: a cacheless write never takes a record a same-named version of its schema claims
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2026-10-27 08:37:10 +01:00 |
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GameCult.Geometry.Tests
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GeometryDocumentTests: a generated formatter passes the element-id door
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2026-10-15 20:52:25 +02:00 |
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GameCult.Mesh.Quic.Native.Tests
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Extend the Cut 5 interop lane: a late C# native connector gets the TS retained frame
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2026-09-23 18:32:39 +02:00 |
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GameCult.Mesh.Quic.Tests
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Fix a flaky disconnect wait in the reliable-ordered retention test
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2026-09-23 18:20:36 +02:00 |
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GameCult.Mesh.Tests
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Content vectors tests: chunk-ref extras sit past the id slot; add id-slot cases (chunk_id_str, chunk_id_int, chunk_id_str8, chunk_6)
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2026-10-22 21:33:49 +02:00 |
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GameCult.Networking.InteropPeer
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Ack Cut 1c (C#): a Connect's sequence says whether it repeats; the handshake alone seeds the watermark
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2026-09-30 05:51:14 +02:00 |
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GameCult.Networking.Tests
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Merge origin/main into hands/variants-c2a-main (main-into-c2a)
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2026-10-14 04:06:41 +02:00 |
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GameCult.Networking.WebSockets.Tests
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Add real browser CultMesh transport proof
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2026-08-18 00:05:57 +02:00 |
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vectors
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Gate: a skipped or expected-failure Python case is not a passed one
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2026-10-27 09:13:48 +01:00 |