CultLib/tests/GameCult.Caching.Tests
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Meta Vens 838bbfffec Retry an unlocked directory load only when the manifest moved
A missing or hash-failing page under an unchanged manifest is corruption,
not a writer mid-commit, but every InvalidDataException was retried five
times and reported as "did not settle" with the real cause buried. The
retry now also requires the manifest bytes to have changed; otherwise the
corruption error is thrown on the first attempt. A vanished page directory
is a race under the same condition.

The reload test's writer now commits under every unleased read, so it only
settles if the retry takes the lease that commit created.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 14:33:43 +02:00
..
Fixtures Mark pre-Cut 2 store fixtures binary 2026-09-13 17:17:49 +02:00
AssemblyInfo.cs Generate derived documents' members and require [Key] on every one 2026-09-13 21:19:08 +02:00
BackingStoreTests.cs Retry an unlocked directory load only when the manifest moved 2026-09-14 14:33:43 +02:00
ConditionalCommitTests.cs Mark every Cult document [MessagePackObject] 2026-09-13 23:38:08 +02:00
CultDocumentRegistryTests.cs Delete the CultCache MessagePack source generator 2026-09-13 23:38:08 +02:00
CultInspectorModelTests.cs Refuse a list Add that creates nothing 2026-09-14 14:31:45 +02:00
DirectoryStoreDurabilityTests.cs Mark every Cult document [MessagePackObject] 2026-09-13 23:38:08 +02:00
DocumentShapeTests.cs Persist get-only and readonly members the way MessagePack does 2026-09-14 00:21:21 +02:00
GameCult.Caching.Tests.csproj Delete the CultCache MessagePack source generator 2026-09-13 23:38:08 +02:00
PreCut2FixtureDocuments.cs Mark every Cult document [MessagePackObject] 2026-09-13 23:38:08 +02:00
PreCut2StoreFormatTests.cs Route each document type to one home store; attach hydrates; commit explicit batches 2026-09-13 17:57:58 +02:00
README.md Delete the CultCache MessagePack source generator 2026-09-13 23:38:08 +02:00
SerializationOptionsTests.cs Delete the CultCache MessagePack source generator 2026-09-13 23:38:08 +02:00
StoreRoutingTests.cs Cover GetByIndex resolving through assignable types 2026-09-14 13:43:45 +02:00

GameCult.Caching.Tests

GameCult.Caching.Tests contains NUnit tests for the caching library and its MessagePack persistence stores.

Scope

The tests currently cover:

  • SingleFileMessagePackBackingStore round-trips, external pulls, and the dirty-pull guard
  • DirectoryMessagePackBackingStore with the cultcache.store.v4.directory-content-addressed-pages manifest: page writes, clean flushes, concurrent writers under the commit lease, external deltas, unflushed local keys, orphaned pages, and observers running after the lease is released
  • CultCacheMessagePack.OpenAsync, persisted globals, dirty state, and flush on dispose
  • cache lookups (Get, GetAll, runtime-type upserts)
  • CultCache.Commit batches on a directory store: visibility after the store commits, abandoned stages, sealed batches, observers committing again
  • Cult document payloads, registry shape rejections, canonical schema fixtures, and schema drift reports
  • hand-written MessagePack snapshot and record serialization
  • StoreRoutingTests: the store-composition contract (routing, attachment is hydration, read-only stores, global singletons, assignable lookups, batches, all-or-nothing loads)
  • ConditionalCommitTests: Expect, ExpectUnchanged, TryCommit, the single-file lock, strictly increasing storedAt, and the same conditions on a directory store
  • DirectoryStoreDurabilityTests: failed manifest replace, content-addressed pages, the commit lease, orphan pages and tampered pages, with faults from real file locks
  • PreCut2StoreFormatTests: stores written before Cut 2 still open

Selective hydration, the directory store's stage probes, pre-v4 directory formats, and the SoA table are no longer in the tree; the SoA table is parked at parked/cultcache-soa (docs/parked-features.md).

Run

dotnet test tests\GameCult.Caching.Tests\GameCult.Caching.Tests.csproj