CultLib/packages/cultmath/src/CultMath/CultMath.csproj
Meta Vens 32ff786aed CultMath 0.3.0: version bump and changelog (snoise values break, minor bump)
Does not carry the rebuilt DLL yet; the Unity package script's version
parity check fails until the binary follows in the next commit.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 16:03:56 +02:00

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1.5 KiB
XML

<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFrameworks>net8.0;netstandard2.1</TargetFrameworks>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<LangVersion>latest</LangVersion>
<RootNamespace>CultMath</RootNamespace>
<AssemblyName>CultMath</AssemblyName>
<PackageId>GameCult.Math</PackageId>
<!-- MIT overall; math.Phacelle.cs and CultPhasor.cs (and the two Phacelle HLSL files) are MPL-2.0. -->
<PackageLicenseExpression>MIT AND MPL-2.0</PackageLicenseExpression>
<Version>0.3.0</Version>
<Description>Clean-room C# math shaped for HLSL-style renderer code.</Description>
<Authors>GameCult</Authors>
<PackageReadmeFile>README.md</PackageReadmeFile>
<NoWarn>$(NoWarn);CS8981</NoWarn>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<!-- The Unity DLL is committed beside its source, so its bytes must not name a commit. -->
<IncludeSourceRevisionInInformationalVersion>false</IncludeSourceRevisionInInformationalVersion>
</PropertyGroup>
<ItemGroup>
<None Include="..\..\README.md" Pack="true" PackagePath="\" />
<None Include="..\..\shaders\CultMath.hlsl" Pack="true" PackagePath="contentFiles\any\any\shaders\CultMath.hlsl" CopyToOutputDirectory="PreserveNewest" />
<None Include="..\..\shaders\CultMath.Phacelle.hlsl" Pack="true" PackagePath="contentFiles\any\any\shaders\CultMath.Phacelle.hlsl" CopyToOutputDirectory="PreserveNewest" />
<None Include="..\..\THIRD-PARTY-NOTICES.md" Pack="true" PackagePath="\" />
</ItemGroup>
</Project>