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2026-10-03 09:48:25 +02:00 |
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GameCult.Caching.ConsumerBuild
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Delete the CultCache MessagePack source generator
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2026-09-13 23:38:08 +02:00 |
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GameCult.Caching.InteropPeer
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Test: TypeScript writes a record under an older schema id, C# declares it and rewrites it
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2026-09-30 11:32:47 +02:00 |
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GameCult.Caching.Tests
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Tests: pin the version's byte definition, an Expect over a removed record, the cache's own written version, the no-condition hash cost, unstored uniqueness and the staleness check over a writer's own upserts
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2026-10-03 09:48:25 +02:00 |
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GameCult.Geometry.Tests
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Geometry tests: import System.Linq for the reference walk test
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2026-09-30 02:30:43 +02:00 |
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GameCult.Mesh.Quic.Native.Tests
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Extend the Cut 5 interop lane: a late C# native connector gets the TS retained frame
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2026-09-23 18:32:39 +02:00 |
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GameCult.Mesh.Quic.Tests
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Fix a flaky disconnect wait in the reliable-ordered retention test
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2026-09-23 18:20:36 +02:00 |
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GameCult.Mesh.Tests
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C# write set: tests and contract text for the refusal that reloads and the header-only staleness rule
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2026-10-03 05:11:17 +02:00 |
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GameCult.Networking.InteropPeer
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Ack Cut 1c (C#): a Connect's sequence says whether it repeats; the handshake alone seeds the watermark
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2026-09-30 05:51:14 +02:00 |
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GameCult.Networking.Tests
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Merge CultCache R1 (f789c8d1) into C2a: one reader per runtime, R1's failure taxonomy
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2026-10-02 19:41:35 +02:00 |
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GameCult.Networking.WebSockets.Tests
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Add real browser CultMesh transport proof
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2026-08-18 00:05:57 +02:00 |
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vectors
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Mesh single-file store: tests for dangling link, directory, zero byte, lock, concurrent replace and the older layout; contract sentence
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2026-10-03 02:02:02 +02:00 |