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# Conflicts: # docs/start/README.md |
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| .. | ||
| io-game | ||
| io-game.md | ||
| README.md | ||
Start Here
CultLib is one stack in several languages: CultCache (typed .cc persistence),
CultNet (schema-v0 wire messages and transports) on top of it, and CultMesh (Verse
discovery, replication, authority) on top of that. CultMath and Geometry sit beside the
stack as portable numerics and engine-neutral geometry. The C# runtime in src/ is the
reference; the other runtimes keep wire parity with it.
If you want typed state on disk, start with CultCache. Everything else assumes it.
Language x package
A cell links a snippet that a test in this repo runs, or says not yet. "Package" links the package's own README or source, which is real but carries no tested first-call snippet from this page.
| CultCache | CultMath | Geometry | CultNet | CultMesh | |
|---|---|---|---|---|---|
| C# | first call, tested | package; snippet not yet | package; snippet not yet | first call, tested; package | quickstart; run by scripts/verify-eve-getting-started.ps1 |
| TypeScript | first call, tested | not yet | not yet | first call, tested; package | package; snippet not yet; recipe: two-client .io game, tested with two live clients, browser page not yet run |
| Rust | first call, tested | native core; snippet not yet | not yet | first call, tested; package, examples | package; snippet not yet |
| Python | first call, tested | not yet | not yet | first call, tested; package | package; snippet not yet |
For the whole picture of what each piece is for, see the package chooser in the top-level README.
C# first call
Define a typed document, put it in a cache backed by a .cc file, read it back through a second
cache. The source is
tests/GameCult.Caching.Tests/FirstCallTests.cs,
which is what dotnet test tests/GameCult.Caching.Tests --filter FirstCallTests runs, so the snippet
cannot drift without the test failing.
using System.Threading.Tasks;
using GameCult.Caching;
using GameCult.Caching.MessagePack;
using MessagePack;
[CultDocument("gamecult.first_call_item", "gamecult.first_call_item.v1")]
[MessagePackObject]
public sealed class Item
{
[Key(0)] [CultName] public string Name = string.Empty;
[Key(1)] [CultIndex] public string Category = string.Empty;
[Key(2)] public int Value;
}
public static class FirstCall
{
public static async Task<Item?> Run(string path)
{
var store = new SingleFileMessagePackBackingStore(path);
var cache = new CultCache();
cache.AddBackingStore(store);
var handle = await cache.AddAsync(new Item { Name = "Potion", Category = "Consumable", Value = 50 });
store.PushAll(); // write the .cc file
var reopened = new CultCache();
reopened.AddBackingStore(new SingleFileMessagePackBackingStore(path));
await reopened.PullAllBackingStoresAsync(); // read it back
var potion = reopened.Get<Item>(handle.Key); // by key
var byName = reopened.GetByName<Item>("Potion"); // by [CultName]
return byName ?? potion;
}
}
FirstCall.Run is the call; a second test in that file fails if the block above stops matching it. More: src/GameCult.Caching/README.md.
TypeScript first call
Same shape in TypeScript: the document is a name, a schema id and a parse-able schema (zod here),
and the .cc file is wire-compatible with the C# one. The source is
packages/cultcache-ts/test/first-call.test.ts,
run by npm test in packages/cultcache-ts (or node --test dist-test/test/first-call.test.js
after tsc).
import { z } from "zod";
import {
CultCache,
SingleFileMessagePackBackingStore,
defineDocumentRegistry,
defineDocumentType,
} from "@gamecult/cultcache-ts";
const itemDocument = defineDocumentType({
type: "item",
schemaId: "gamecult.first_call_item.v1",
schemaName: "gamecult.first_call_item",
schemaVersion: "gamecult.first_call_item.v1",
schema: z.object({ name: z.string(), category: z.string(), value: z.number().int() }),
name: "name",
indexes: { category: "category" },
});
const registry = defineDocumentRegistry(itemDocument);
async function firstCall(path: string) {
const cache = CultCache.builder()
.withRegistry(registry)
.withGenericStore(new SingleFileMessagePackBackingStore(path))
.build();
await cache.pullAllBackingStores();
await cache.put(itemDocument, "item:potion", { name: "Potion", category: "Consumable", value: 50 });
const reopened = CultCache.builder()
.withRegistry(registry)
.withGenericStore(new SingleFileMessagePackBackingStore(path))
.build();
await reopened.pullAllBackingStores();
const potion = reopened.get(itemDocument, "item:potion");
const byName = reopened.getByName(itemDocument, "Potion");
return { potion, byName };
}
The test imports from ../src/index where the block reads @gamecult/cultcache-ts; a second test in that file fails if the block stops matching the rest. More:
packages/cultcache-ts/README.md.
Rust first call
Same shape with derive(DatabaseEntry): slots are #[cultcache(key = N)], so the .cc payload is the
slot-indexed array the C# runtime writes. The source is
packages/cultcache-rs/tests/first_call.rs, run by
cargo test --test first_call in packages/cultcache-rs; a second test in that file fails if the block
below stops matching the file. The Rust runtime has no name lookup, so the read-back is by key. More:
packages/cultcache-rs/README.md.
#[derive(Clone, Debug, PartialEq, Eq, DatabaseEntry)]
#[cultcache(type = "item")]
struct Item {
#[cultcache(key = 0)]
name: String,
#[cultcache(key = 1)]
category: String,
#[cultcache(key = 2, default)]
value: u32,
}
fn first_call() -> anyhow::Result<()> {
let dir = tempfile::tempdir()?;
let path = dir.path().join("first-call.cc");
let mut cache = CultCache::new();
cache.register_entry_type::<Item>()?;
cache.add_generic_backing_store(SingleFileMessagePackBackingStore::new(&path));
cache.pull_all_backing_stores()?;
cache.put("item:potion", &Item {
name: "Potion".to_string(),
category: "Consumable".to_string(),
value: 50,
})?; // written to the .cc file before this returns
let mut reopened = CultCache::new();
reopened.register_entry_type::<Item>()?;
reopened.add_generic_backing_store(SingleFileMessagePackBackingStore::new(&path));
reopened.pull_all_backing_stores()?; // read it back
let potion = reopened.get_required::<Item>("item:potion")?;
assert_eq!(potion.name, "Potion");
assert_eq!(potion.value, 50);
Ok(())
}
Python first call
A document is a definition with an encoder and decoder; name= and indexes= register the name lookup
and indexes. The source is
packages/cultcache-py/tests/test_first_call.py,
run by python -m unittest tests.test_first_call in packages/cultcache-py with src on PYTHONPATH
and msgpack installed (the store needs it). A second test fails if the block below stops matching the
file. More: packages/cultcache-py/README.md.
import tempfile
from dataclasses import asdict, dataclass
from pathlib import Path
from cultcache_py import CultCache, SingleFileMessagePackBackingStore, define_document_type
@dataclass
class Item:
name: str
category: str
value: int
item_doc = define_document_type(
"item",
encode=lambda item: asdict(item),
decode=lambda raw: Item(**raw),
name="name",
indexes={"category": "category"},
)
def first_call() -> Item:
path = Path(tempfile.mkdtemp()) / "first-call.cc"
cache = (
CultCache.builder()
.register_document_type(item_doc)
.add_generic_store(SingleFileMessagePackBackingStore(path))
.build()
)
cache.pull_all_backing_stores()
cache.put(item_doc, "item:potion", Item("Potion", "Consumable", 50)) # written to the .cc file
reopened = (
CultCache.builder()
.register_document_type(item_doc)
.add_generic_store(SingleFileMessagePackBackingStore(path))
.build()
)
reopened.pull_all_backing_stores() # read it back
assert reopened.get_by_name(item_doc, "Potion") == reopened.get_required(item_doc, "item:potion")
return reopened.get_required(item_doc, "item:potion")
CultNet first calls
CultNet is schema-v0 messages in length-prefixed frames. The first call in each runtime is the same
shape: define a typed document, build a cultnet.document_put_raw.v0 message carrying its MessagePack
payload, send one frame over a loopback pipe, and apply the received message to a second cache. Each
block is verbatim from the test that runs it; a second test in the same file fails if the block stops
matching.
C# CultNet first call
Source: tests/GameCult.Networking.Tests/CultNetFirstCallTests.cs,
run by dotnet test tests/GameCult.Networking.Tests --filter CultNetFirstCallTests. More: src/GameCult.Networking/README.md.
using System.Net;
using System.Net.Sockets;
using System.Threading.Tasks;
using GameCult.Caching;
using GameCult.Networking;
using MessagePack;
[CultDocument("gamecult.first_call_note", "gamecult.first_call_note.v1")]
[MessagePackObject]
public sealed class Note
{
[Key(0)] [CultName] public string Title = string.Empty;
[Key(1)] public string Body = string.Empty;
}
public static class CultNetFirstCall
{
public static async Task<Note?> Run()
{
var inbox = new CultCache(); // the receiver's cache
var documents = new CultNetDocumentRegistry();
var received = new TaskCompletionSource<bool>();
// Receive: a loopback listener that applies each raw document put to the inbox.
using var server = new TcpFramedCultNetSchemaServer(new TcpListener(IPAddress.Loopback, 0));
server.OnCultNet<CultNetDocumentPutRawMessage>(async (put, peer) =>
{
await documents.ApplyRawDocumentPutMessageAsync<Note>(inbox, put);
received.TrySetResult(true);
});
// Send: a typed document as a cultnet.document_put_raw.v0 message.
using var client = new TcpFramedCultNetSchemaClient();
client.Connect("127.0.0.1", server.LocalEndPoint.Port);
var handle = new CultRecordHandle<Note>(new CultRecordKey("note:hello"));
client.SendCultNet(documents.CreateRawDocumentPutMessage(
"put-1", handle, new Note { Title = "Hello", Body = "sent over CultNet" }));
await received.Task.WaitAsync(TimeSpan.FromSeconds(5));
return inbox.Get<Note>(handle.Key);
}
}
TypeScript CultNet first call
Source: packages/cultnet-ts/test/first-call.test.ts, run by
npm test in packages/cultnet-ts (build packages/cultcache-ts first: npm run build there). The test imports
from ../src where the block reads cultnet-ts. More: packages/cultnet-ts/README.md.
import { createServer, connect } from "node:net";
import { z } from "zod";
import { CultCache, defineDocumentType } from "@gamecult/cultcache-ts";
import {
CultNetDocumentRegistry,
createTcpFramedCultNetPeer,
defineCultNetDocumentBinding,
} from "cultnet-ts";
const noteDocument = defineDocumentType({
type: "note",
schemaId: "gamecult.first_call_note.v1",
schemaName: "gamecult.first_call_note",
schemaVersion: "gamecult.first_call_note.v1",
schema: z.object({ title: z.string(), body: z.string() }),
name: "title",
});
const documents = new CultNetDocumentRegistry([defineCultNetDocumentBinding({ definition: noteDocument })]);
async function firstCall() {
const options = { runtimeId: "first-call", wireContract: "cultnet.schema.v0" } as const;
const inbox = CultCache.builder().withDocumentType(noteDocument).build(); // the receiver's cache
// Receiver: a loopback listener whose peer applies each document put to the inbox.
const received = new Promise<void>((resolve, reject) => {
const server = createServer((socket) => {
const peer = createTcpFramedCultNetPeer(socket, options);
peer.on("invalidMessage", reject);
peer.on("message", async (message) => {
if (message.schemaVersion !== "cultnet.document_put_raw.v0") return;
await documents.applyRawDocumentPutMessage(inbox, message);
peer.close();
server.close();
resolve();
});
}).listen(0, "127.0.0.1", () => {
// Sender: connect, build a typed put message, send it.
const { port } = server.address() as { port: number };
const sender = createTcpFramedCultNetPeer(connect(port, "127.0.0.1"), options);
sender.send(
documents.createRawDocumentPutMessage(documents.get("note")!, "put-1", "note:hello", {
title: "Hello",
body: "sent over CultNet",
}),
);
received.finally(() => sender.close());
});
});
await received;
return inbox.get(noteDocument, "note:hello");
}
Rust CultNet first call
Source: packages/cultnet-rs/tests/first_call.rs, run by
cargo test --test first_call in packages/cultnet-rs. More: packages/cultnet-rs/README.md.
use std::net::{TcpListener, TcpStream};
use std::thread;
use cultnet_rs::{
CultNetDocumentBinding, CultNetDocumentPutOptions, CultNetDocumentRegistry, CultNetWireContract,
TcpFramedTransportConnection, create_tcp_framed_transport_profile,
decode_cultnet_message_from_slice, encode_cultnet_message_to_vec,
};
#[derive(Clone, Debug, PartialEq, Eq, DatabaseEntry)]
#[cultcache(type = "note")]
struct Note {
#[cultcache(key = 0)]
title: String,
#[cultcache(key = 1)]
body: String,
}
fn first_call() -> anyhow::Result<Note> {
let mut documents = CultNetDocumentRegistry::new();
documents.register(CultNetDocumentBinding::for_entry_with_schema_id::<Note>(
"gamecult.first_call_note.v1".to_string(),
"gamecult.first_call_note.v1".to_string(),
))?;
let profile = |runtime_id| create_tcp_framed_transport_profile(runtime_id, Default::default());
// Receiver: a loopback listener that applies the document put it receives to its own cache.
let listener = TcpListener::bind("127.0.0.1:0")?;
let port = listener.local_addr()?.port();
let receiver = thread::spawn({
let (documents, profile) = (documents.clone(), profile("receiver"));
move || -> anyhow::Result<Note> {
let (stream, _) = listener.accept()?;
let frame = TcpFramedTransportConnection::new(stream, profile).receive()?;
let message = decode_cultnet_message_from_slice(&frame.payload, CultNetWireContract::CultNetSchemaV0)?;
let mut inbox = CultCache::new();
inbox.register_entry_type::<Note>()?;
documents.apply_raw_document_put_message::<Note>(&mut inbox, &message)
}
});
// Sender: build a typed put message, encode it for the wire, send one frame.
let put = documents.create_raw_document_put_message(
"put-1",
"note:hello",
&Note { title: "Hello".to_string(), body: "sent over CultNet".to_string() },
CultNetDocumentPutOptions::default(),
)?;
let bytes = encode_cultnet_message_to_vec(&put, CultNetWireContract::CultNetSchemaV0)?;
TcpFramedTransportConnection::new(TcpStream::connect(("127.0.0.1", port))?, profile("sender"))
.send("schema", &bytes)?;
receiver.join().expect("receiver thread")
}
Python CultNet first call
Source: packages/cultnet-py/tests/test_first_call.py, run by
python -m unittest tests.test_first_call in packages/cultnet-py with both src and ../cultcache-py/src on
PYTHONPATH and msgpack installed. The socket pair stands in for a TCP connection. More: packages/cultnet-py/README.md.
import socket
from dataclasses import asdict, dataclass
from cultcache_py import CultCache, define_document_type
from cultnet_py import (
apply_raw_document_record,
document_put_raw,
encode_frame,
parse_message,
read_frame,
schema_document_map,
)
@dataclass
class Note:
title: str
body: str
note_doc = define_document_type(
"note",
encode=lambda note: asdict(note),
decode=lambda raw: Note(**raw),
name="title",
)
def first_call() -> Note:
sender, receiver = socket.socketpair() # an in-process pipe; use socket.create_connection for TCP
# Send: a typed document as a cultnet.document_put_raw.v0 message in one length-prefixed frame.
put = document_put_raw(
message_id="put-1",
key="note:hello",
schema_id=note_doc.catalog_entry().schema_id,
stored_at="2026-01-01T00:00:00Z",
payload=note_doc.encode_payload(Note("Hello", "sent over CultNet")),
)
sender.sendall(encode_frame(put.to_bytes()))
# Receive: read the frame, parse the message, apply its record to a second cache.
message = parse_message(read_frame(receiver.makefile("rb")))
assert message.schema_version == "cultnet.document_put_raw.v0"
inbox = CultCache.builder().register_document_type(note_doc).build()
apply_raw_document_record(inbox, schema_document_map([note_doc]), message.body["document"])
sender.close()
receiver.close()
return inbox.get_required(note_doc, "note:hello")
Where next
- Smallest durable mesh path:
src/GameCult.Mesh/docs/durable-node-quickstart.md. - Application path, four chapters:
src/GameCult.Mesh/docs/getting-started/README.md.