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2026-11-13 09:23:36 +00:00 |
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GameCult.Caching.ConsumerBuild
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C# and Python: soft flush means one thing (soft-flush-cs-py) (#153)
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2026-11-13 01:53:50 +00:00 |
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GameCult.Caching.GeneratorConsumer
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Slot tolerance: a record with unread slots is held read-only, not shed (#124)
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2026-11-12 02:45:08 +00:00 |
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GameCult.Caching.InteropPeer
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CultCache interop: C# union and nested-bytes store read by Rust read-only, and back (#139)
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2026-11-12 12:16:52 +00:00 |
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GameCult.Caching.OutsideStoreTests
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C# and Python: soft flush means one thing (soft-flush-cs-py) (#153)
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2026-11-13 01:53:50 +00:00 |
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GameCult.Caching.Tests
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Mutation testing doc and tests: kill 321 with a throwing enumerator, restate narrow-pass and full-run numbers, fix StoreReplace line 45 grouping (Soul s1)
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2026-11-13 09:23:36 +00:00 |
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GameCult.Geometry.Tests
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GeometryDocumentTests: a generated formatter passes the element-id door
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2026-10-15 20:52:25 +02:00 |
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GameCult.Mesh.Quic.Native.Tests
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Extend the Cut 5 interop lane: a late C# native connector gets the TS retained frame
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2026-09-23 18:32:39 +02:00 |
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GameCult.Mesh.Quic.Tests
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Fix a flaky disconnect wait in the reliable-ordered retention test
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2026-09-23 18:20:36 +02:00 |
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GameCult.Mesh.Tests
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C#: store replace on Windows tries POSIX-semantics rename first (store-windows-cs) (#152)
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2026-11-13 00:38:07 +00:00 |
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GameCult.Networking.InteropPeer
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interop peer: C# store holds the spec's admitted schema-id names (compatible ids)
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2026-11-09 14:12:38 +00:00 |
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GameCult.Networking.Tests
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C# and Python: soft flush means one thing (soft-flush-cs-py) (#153)
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2026-11-13 01:53:50 +00:00 |
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GameCult.Networking.WebSockets.Tests
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Add real browser CultMesh transport proof
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2026-08-18 00:05:57 +02:00 |
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vectors
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Cargo callers on committed-lock crates run with --locked (locked-cargo-callers) (#160)
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2026-11-13 07:00:14 +00:00 |