2026-10-14 19:47:43 +02:00
..
GameCult.Caching.ConsumerBuild
Tests: non-home stores judge checks under their lock, Contended before the home writes, refusal-listed foreign version, outside store versions foreign records
2026-10-14 02:07:20 +02:00
GameCult.Caching.InteropPeer
Interop: the edited variant overrides its name, as a variant must
2026-10-03 11:03:17 +02:00
GameCult.Caching.Tests
Union parity: the unknown-arm-list case carries its Pending id; rust and ts keep unit-arm codec tests on a separate union
2026-10-14 19:46:22 +02:00
GameCult.Geometry.Tests
Geometry tests: import System.Linq for the reference walk test
2026-09-30 02:30:43 +02:00
GameCult.Mesh.Quic.Native.Tests
Extend the Cut 5 interop lane: a late C# native connector gets the TS retained frame
2026-09-23 18:32:39 +02:00
GameCult.Mesh.Quic.Tests
Fix a flaky disconnect wait in the reliable-ordered retention test
2026-09-23 18:20:36 +02:00
GameCult.Mesh.Tests
Tests: a raw write replacing the only marked record at its own key keeps the file marked
2026-10-03 15:09:17 +02:00
GameCult.Networking.InteropPeer
Ack Cut 1c (C#): a Connect's sequence says whether it repeats; the handshake alone seeds the watermark
2026-09-30 05:51:14 +02:00
GameCult.Networking.Tests
Merge origin/main into hands/variants-c2a-main (main-into-c2a)
2026-10-14 04:06:41 +02:00
GameCult.Networking.WebSockets.Tests
Add real browser CultMesh transport proof
2026-08-18 00:05:57 +02:00
vectors
Regenerate the Python-written stores with element ids on the leaf records
2026-10-14 19:47:43 +02:00