CultLib/tests/GameCult.Caching.Tests/AssemblyInfo.cs
Meta Vens b091d21f81 CultCache: list elements are written by their [Key] layout; registration and the codec refuse otherwise
Registration: a concrete element type of an object list that is not keyed, and
[MessagePackFormatter] on any type or member on the id path or on the id member, are
refused. The id path is a fixed point over the walk's edges. The codec refuses, once per
document type and on every encode and decode path, a resolver ahead of StandardResolver
that formats a type on that path. UnionArmGuardTests moves StubArm out of the list union.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-14 21:52:36 +02:00

47 lines
1.6 KiB
C#

#nullable enable
using GameCult.Caching.MessagePack;
using GameCult.Caching.Tests;
using MessagePack;
using MessagePack.Formatters;
[assembly: CultCacheFormatterResolver(typeof(PairResolver))]
[assembly: CultCacheFormatterResolver(typeof(UnionArmGuardTests.StubArmResolver))]
[assembly: CultCacheFormatterResolver(typeof(UnionArmGuardTests.ClaimArmResolver))]
[assembly: CultCacheFormatterResolver(typeof(UnionArmGuardTests.OrderResolver))]
namespace GameCult.Caching.Tests
{
public struct Pair
{
public float A;
public float B;
}
public sealed class PairResolver : IFormatterResolver
{
public static readonly IFormatterResolver Instance = new PairResolver();
public IMessagePackFormatter<T>? GetFormatter<T>()
{
return typeof(T) == typeof(Pair) ? (IMessagePackFormatter<T>)(object)PairFormatter.Instance : null;
}
private sealed class PairFormatter : IMessagePackFormatter<Pair>
{
public static readonly PairFormatter Instance = new();
public void Serialize(ref MessagePackWriter writer, Pair value, MessagePackSerializerOptions options)
{
writer.WriteArrayHeader(2);
writer.Write(value.A);
writer.Write(value.B);
}
public Pair Deserialize(ref MessagePackReader reader, MessagePackSerializerOptions options)
{
if (reader.ReadArrayHeader() != 2) throw new MessagePackSerializationException("Pair is a two-element array.");
return new Pair { A = reader.ReadSingle(), B = reader.ReadSingle() };
}
}
}
}