CultLib/tests
Repository files (latest commit first)
Filename Latest commit message Latest commit date
2026-11-13 04:10:35 +00:00
..
GameCult.Caching.ConsumerBuild C# and Python: soft flush means one thing (soft-flush-cs-py) (#153) 2026-11-13 01:53:50 +00:00
GameCult.Caching.GeneratorConsumer Slot tolerance: a record with unread slots is held read-only, not shed (#124) 2026-11-12 02:45:08 +00:00
GameCult.Caching.InteropPeer CultCache interop: C# union and nested-bytes store read by Rust read-only, and back (#139) 2026-11-12 12:16:52 +00:00
GameCult.Caching.OutsideStoreTests C# and Python: soft flush means one thing (soft-flush-cs-py) (#153) 2026-11-13 01:53:50 +00:00
GameCult.Caching.Tests IsWritable is per record: a link at a store path is the write's to refuse (link-is-writable-query) (#155) 2026-11-13 04:10:35 +00:00
GameCult.Geometry.Tests GeometryDocumentTests: a generated formatter passes the element-id door 2026-10-15 20:52:25 +02:00
GameCult.Mesh.Quic.Native.Tests Extend the Cut 5 interop lane: a late C# native connector gets the TS retained frame 2026-09-23 18:32:39 +02:00
GameCult.Mesh.Quic.Tests Fix a flaky disconnect wait in the reliable-ordered retention test 2026-09-23 18:20:36 +02:00
GameCult.Mesh.Tests C#: store replace on Windows tries POSIX-semantics rename first (store-windows-cs) (#152) 2026-11-13 00:38:07 +00:00
GameCult.Networking.InteropPeer interop peer: C# store holds the spec's admitted schema-id names (compatible ids) 2026-11-09 14:12:38 +00:00
GameCult.Networking.Tests C# and Python: soft flush means one thing (soft-flush-cs-py) (#153) 2026-11-13 01:53:50 +00:00
GameCult.Networking.WebSockets.Tests Add real browser CultMesh transport proof 2026-08-18 00:05:57 +02:00
vectors Bytes after the value: a payload is one MessagePack value (C#) (#125) 2026-11-12 04:01:36 +00:00