tests/GameCult.Networking.InteropPeer gains mode quic-realtime-serve
(--port, --frames, --delivery, --interval-ms): creates a self-signed
certificate the same way CultMeshQuicRealtimeTransportTests.cs does, starts
CultMeshQuicRealtimeServer, and prints one ready line carrying the advertised
cultmesh-state+quic:// endpoint with its cert-sha256 pin, then broadcasts N
frames with increasing sequence, exiting after the loop or on stdin close.
GameCult.Networking.InteropPeer.csproj references GameCult.Mesh.Quic.
Discrepancy, kept: the cut map's worked line for the ready signal is
`{ endpoint: "..." }` alone; this repo's spawnServeProcess harness
(cultnet-interop.test.ts:2491) waits for a line whose parsed `status` is
"ready", the same convention every other serve mode here already uses. The
printed line is `{ status: "ready", endpoint: "..." }` — the map's shape plus
the field its own named mechanism requires — rather than inventing a second
readiness convention for one peer.
packages/cultmesh-ts/test/interop/cultmesh-quic-peer.ts: the TypeScript half,
`dial --endpoint --expect N`, connecting with CultMeshQuicRealtimeConnector
and printing the received frames as one JSON line (fields plus payload hex).
It reaches the connector through this package's own src/, never importing
cultmesh-ts itself, keeping the dependency direction the map states
(cultmesh-ts depends on cultnet-ts, never the reverse).
packages/cultnet-ts/test/interop/cultnet-interop.test.ts gains
"CultMesh QUIC realtime: C# managed provider and TypeScript consumer",
spawning the C# peer with spawnServeProcess and the TypeScript peer with
runJsonCommand, both established patterns in this file. Skips when
CULTMESH_QUIC_NATIVE_DIR is unset, the same convention the unit tests use.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>