2026-10-22 15:57:01 +02:00
..
GameCult.Caching
Caching: PersistedSchemaId and MarkWritten are internal for 2.0; Mesh single-file write guard in the CHANGELOG
2026-10-22 15:57:01 +02:00
GameCult.Caching.MessagePack
CultCache: every backing store marks the records it rewrites, through a protected CacheBackingStore.MarkWritten
2026-10-21 21:41:53 +02:00
GameCult.Geometry
Geometry: name the cache formatter on each CultRecordRef member
2026-09-30 02:25:27 +02:00
GameCult.Logging
JSON backing store, I/O fixes, Networking Security
2026-04-18 13:01:24 +01:00
GameCult.Logging.Unity
JSON backing store, I/O fixes, Networking Security
2026-04-18 13:01:24 +01:00
GameCult.Mesh
CultMesh single-file write reads what it replaces: refuses a newer-format, unreadable or larger store
2026-10-22 15:55:42 +02:00
GameCult.Mesh.Quic
Document latest-only retention for newly attached QUIC peers
2026-09-23 18:17:37 +02:00
GameCult.Mesh.Quic.Native
Bind CultMesh authority identity to physical routes
2026-08-18 17:21:58 +02:00
GameCult.Networking
C#: an unsendable goodbye names the failure by a fixed code
2026-09-30 23:04:40 +02:00
GameCult.Networking.WebSockets
Recover authority-bound CultMesh and atomic generations
2026-08-26 19:01:24 +02:00
GameCult.Unity
Release prep: org.gamecult.cultlib 2.0.0 and org.gamecult.caching.unity 2.0.0 versions, changelogs, install docs
2026-10-22 15:44:39 +02:00
Directory.Build.props
Initial commit
2026-04-18 06:04:39 +01:00