CultLib/src/GameCult.Networking/GameCult.Networking.csproj

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<Description>CultNet: Secure, high-performance messaging for games/servers</Description>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\GameCult.Logging\GameCult.Logging.csproj" />
<ProjectReference Include="..\GameCult.Caching\GameCult.Caching.csproj" />
<ProjectReference Include="..\GameCult.Caching.MessagePack\GameCult.Caching.MessagePack.csproj" />
<PackageReference Include="MessagePack" Version="3.1.7" />
<PackageReference Include="MessagePackAnalyzer" Version="3.1.7" PrivateAssets="all" />
<PackageReference Include="System.Text.Json" Version="8.0.5" />
<PackageReference Include="R3" Version="1.3.0" />
<PackageReference Include="LiteNetLib" Version="2.1.2" />
<PackageReference Include="Isopoh.Cryptography.Argon2" Version="2.0.0" />
</ItemGroup>
<ItemGroup>
<InternalsVisibleTo Include="GameCult.Networking.Tests" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="..\..\contracts\cultnet\*.schema.json" LogicalName="GameCult.Networking.Contracts.%(Filename)%(Extension)" />
</ItemGroup>
</Project>