2026-09-30 15:32:57 +02:00
..
GameCult.Caching.ConsumerBuild
Delete the CultCache MessagePack source generator
2026-09-13 23:38:08 +02:00
GameCult.Caching.InteropPeer
Test: TypeScript writes a record under an older schema id, C# declares it and rewrites it
2026-09-30 11:32:47 +02:00
GameCult.Caching.Tests
Test: a flush storing a record under a new id gives it a later storedAt when the file no longer holds it
2026-09-30 15:32:57 +02:00
GameCult.Geometry.Tests
Geometry tests: import System.Linq for the reference walk test
2026-09-30 02:30:43 +02:00
GameCult.Mesh.Quic.Native.Tests
Extend the Cut 5 interop lane: a late C# native connector gets the TS retained frame
2026-09-23 18:32:39 +02:00
GameCult.Mesh.Quic.Tests
Fix a flaky disconnect wait in the reliable-ordered retention test
2026-09-23 18:20:36 +02:00
GameCult.Mesh.Tests
Catalog writers merge entries that share an id; every reader resolves an id by its owner first
2026-09-30 08:17:59 +02:00
GameCult.Networking.InteropPeer
Wait for a client before quic-realtime-serve broadcasts
2026-09-23 14:38:51 +02:00
GameCult.Networking.Tests
Test: the selection guard probe passes the descriptor's new compatible-ids argument
2026-09-30 11:48:38 +02:00
GameCult.Networking.WebSockets.Tests
Add real browser CultMesh transport proof
2026-08-18 00:05:57 +02:00
vectors
One local schema id in cultmesh-py; catalog writers merge only the same schema; a compatible entry before its owner reads as the owner
2026-09-30 09:01:00 +02:00