2026-11-13 08:33:39 +00:00
..
GameCult.Caching.ConsumerBuild
C# and Python: soft flush means one thing (soft-flush-cs-py) ( #153 )
2026-11-13 01:53:50 +00:00
GameCult.Caching.GeneratorConsumer
Slot tolerance: a record with unread slots is held read-only, not shed ( #124 )
2026-11-12 02:45:08 +00:00
GameCult.Caching.InteropPeer
CultCache interop: C# union and nested-bytes store read by Rust read-only, and back ( #139 )
2026-11-12 12:16:52 +00:00
GameCult.Caching.OutsideStoreTests
C# and Python: soft flush means one thing (soft-flush-cs-py) ( #153 )
2026-11-13 01:53:50 +00:00
GameCult.Caching.Tests
Caching.Tests: pin CultElementIds id-path order, self-naming unions, value lists, key inheritance and the walk predicates
2026-11-13 08:33:39 +00:00
GameCult.Geometry.Tests
GeometryDocumentTests: a generated formatter passes the element-id door
2026-10-15 20:52:25 +02:00
GameCult.Mesh.Quic.Native.Tests
Extend the Cut 5 interop lane: a late C# native connector gets the TS retained frame
2026-09-23 18:32:39 +02:00
GameCult.Mesh.Quic.Tests
Fix a flaky disconnect wait in the reliable-ordered retention test
2026-09-23 18:20:36 +02:00
GameCult.Mesh.Tests
C#: store replace on Windows tries POSIX-semantics rename first (store-windows-cs) ( #152 )
2026-11-13 00:38:07 +00:00
GameCult.Networking.InteropPeer
interop peer: C# store holds the spec's admitted schema-id names (compatible ids)
2026-11-09 14:12:38 +00:00
GameCult.Networking.Tests
C# and Python: soft flush means one thing (soft-flush-cs-py) ( #153 )
2026-11-13 01:53:50 +00:00
GameCult.Networking.WebSockets.Tests
Add real browser CultMesh transport proof
2026-08-18 00:05:57 +02:00
vectors
Cargo callers on committed-lock crates run with --locked (locked-cargo-callers) ( #160 )
2026-11-13 07:00:14 +00:00