2026-10-22 22:22:05 +02:00
..
GameCult.Caching.ConsumerBuild
Delete the CultCache MessagePack source generator
2026-09-13 23:38:08 +02:00
GameCult.Caching.InteropPeer
interop peers: hold-lock mode in the C# peer and the Rust example
2026-10-20 14:50:19 +02:00
GameCult.Caching.Tests
Public DeserializeSnapshot parses any stamp as in 1.0.61; stores judge the v1/v2 stamp in their own read paths; flush prose states the exact rule; the I/O refusal test asserts no write was reached
2026-10-22 18:34:15 +02:00
GameCult.Geometry.Tests
Geometry tests: import System.Linq for the reference walk test
2026-09-30 02:30:43 +02:00
GameCult.Mesh.Quic.Native.Tests
Extend the Cut 5 interop lane: a late C# native connector gets the TS retained frame
2026-09-23 18:32:39 +02:00
GameCult.Mesh.Quic.Tests
Fix a flaky disconnect wait in the reliable-ordered retention test
2026-09-23 18:20:36 +02:00
GameCult.Mesh.Tests
Mesh tests: the variant record carries its empty payload
2026-10-22 17:03:07 +02:00
GameCult.Networking.InteropPeer
Ack Cut 1c (C#): a Connect's sequence says whether it repeats; the handshake alone seeds the watermark
2026-09-30 05:51:14 +02:00
GameCult.Networking.Tests
C#: an unsendable goodbye names the failure by a fixed code
2026-09-30 23:04:40 +02:00
GameCult.Networking.WebSockets.Tests
Add real browser CultMesh transport proof
2026-08-18 00:05:57 +02:00
vectors
cultcache-rs, cultcache-ts tests: a whole-store write refuses a format it does not read (red)
2026-10-22 22:22:05 +02:00