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2026-10-03 08:26:49 +02:00 |
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GameCult.Caching
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CultCache: spell a version with APIs the netstandard Caching target has
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2026-10-03 08:26:49 +02:00 |
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GameCult.Caching.MessagePack
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CultCache: a record's version is the SHA-256 of its stored bytes; conditions, pulls, the staleness check and a refusal's reload compare it, never storedAt
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2026-10-03 08:23:31 +02:00 |
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GameCult.Geometry
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Merge origin/main into hands/variants-c2a
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2026-09-30 03:58:11 +02:00 |
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GameCult.Logging
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JSON backing store, I/O fixes, Networking Security
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2026-04-18 13:01:24 +01:00 |
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GameCult.Logging.Unity
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JSON backing store, I/O fixes, Networking Security
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2026-04-18 13:01:24 +01:00 |
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GameCult.Mesh
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C# stores: every flush, commit and CultMesh single-file write applies a write set to the durable store
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2026-10-03 03:05:08 +02:00 |
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GameCult.Mesh.Quic
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Document latest-only retention for newly attached QUIC peers
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2026-09-23 18:17:37 +02:00 |
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GameCult.Mesh.Quic.Native
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Bind CultMesh authority identity to physical routes
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2026-08-18 17:21:58 +02:00 |
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GameCult.Networking
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Merge CultCache R1 (f789c8d1) into C2a: one reader per runtime, R1's failure taxonomy
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2026-10-02 19:41:35 +02:00 |
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GameCult.Networking.WebSockets
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Recover authority-bound CultMesh and atomic generations
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2026-08-26 19:01:24 +02:00 |
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GameCult.Unity
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Studio README: grouping, create in group, drag to reference
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2026-09-29 14:10:39 +02:00 |
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Directory.Build.props
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Initial commit
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2026-04-18 06:04:39 +01:00 |