CultLib/src
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Meta Vens 45d6866d31 C# write set: qualify MintStoredAt, and pin the variant write into a plain store another writer changed
ebd66e6f and cc8604ae do not build: the re-mint named MintStoredAt without its class.
Two tests pin the staleness rule for a write that would add a variant to a plain store.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-03 05:12:38 +02:00
..
GameCult.Caching C# write set: qualify MintStoredAt, and pin the variant write into a plain store another writer changed 2026-10-03 05:12:38 +02:00
GameCult.Caching.MessagePack C# write set: tests for copy-forward, raw catalog carry, header rule and the inverted lay-back rules 2026-10-03 03:16:49 +02:00
GameCult.Geometry Merge origin/main into hands/variants-c2a 2026-09-30 03:58:11 +02:00
GameCult.Logging JSON backing store, I/O fixes, Networking Security 2026-04-18 13:01:24 +01:00
GameCult.Logging.Unity JSON backing store, I/O fixes, Networking Security 2026-04-18 13:01:24 +01:00
GameCult.Mesh C# stores: every flush, commit and CultMesh single-file write applies a write set to the durable store 2026-10-03 03:05:08 +02:00
GameCult.Mesh.Quic Document latest-only retention for newly attached QUIC peers 2026-09-23 18:17:37 +02:00
GameCult.Mesh.Quic.Native Bind CultMesh authority identity to physical routes 2026-08-18 17:21:58 +02:00
GameCult.Networking Merge CultCache R1 (f789c8d1) into C2a: one reader per runtime, R1's failure taxonomy 2026-10-02 19:41:35 +02:00
GameCult.Networking.WebSockets Recover authority-bound CultMesh and atomic generations 2026-08-26 19:01:24 +02:00
GameCult.Unity Studio README: grouping, create in group, drag to reference 2026-09-29 14:10:39 +02:00
Directory.Build.props Initial commit 2026-04-18 06:04:39 +01:00