2026-11-12 21:57:11 +00:00
..
GameCult.Caching.ConsumerBuild
Cacheless single-file API: WriteDocument encodes the declared type, the registry is the call's argument, DecodeDocument moves to CultCodec, ReadStoreSnapshot's gate is pinned
2026-10-23 01:38:16 +02:00
GameCult.Caching.GeneratorConsumer
Slot tolerance: a record with unread slots is held read-only, not shed ( #124 )
2026-11-12 02:45:08 +00:00
GameCult.Caching.InteropPeer
CultCache interop: C# union and nested-bytes store read by Rust read-only, and back ( #139 )
2026-11-12 12:16:52 +00:00
GameCult.Caching.OutsideStoreTests
write-ownership-cs: a write owns a record by the written type; one-batch retype is eviction then add (squash of hands/variants-write-ownership a4eae905..8c7252ea)
2026-10-28 08:22:20 +01:00
GameCult.Caching.Tests
StoreReplaceTests: the Windows replace decision table through a fake kernel (red)
2026-11-12 21:56:47 +00:00
GameCult.Geometry.Tests
GeometryDocumentTests: a generated formatter passes the element-id door
2026-10-15 20:52:25 +02:00
GameCult.Mesh.Quic.Native.Tests
Extend the Cut 5 interop lane: a late C# native connector gets the TS retained frame
2026-09-23 18:32:39 +02:00
GameCult.Mesh.Quic.Tests
Fix a flaky disconnect wait in the reliable-ordered retention test
2026-09-23 18:20:36 +02:00
GameCult.Mesh.Tests
StoreReplace: POSIX-first Windows replace for the single-file and directory stores
2026-11-12 21:57:11 +00:00
GameCult.Networking.InteropPeer
interop peer: C# store holds the spec's admitted schema-id names (compatible ids)
2026-11-09 14:12:38 +00:00
GameCult.Networking.Tests
Bytes-after residual lows: depth pin, interop tags, py shard-log tail, Rust load pins ( #142 )
2026-11-12 18:56:20 +00:00
GameCult.Networking.WebSockets.Tests
Add real browser CultMesh transport proof
2026-08-18 00:05:57 +02:00
vectors
Bytes after the value: a payload is one MessagePack value (C#) ( #125 )
2026-11-12 04:01:36 +00:00