CultLib/tests
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Meta Vens 92f2566d2c Fix the golden-bytes lane to match by sequence, not assume frame 1
Found by a real failure on the Linux verification container: latest-only
coalesces on both the provider's outbox and the managed connector's own
receive-side inbox, so a single ReceiveAsync() call is not guaranteed to
land on the first frame broadcast — on a slower host it landed on sequence 3.
The C# test now also prints CULTMESH_GOLDEN_SEQUENCE, and the harness looks
up the TypeScript peer's logged encoding of that same sequence instead of
hardcoding sent === 1.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-23 15:21:03 +02:00
..
GameCult.Caching.ConsumerBuild Delete the CultCache MessagePack source generator 2026-09-13 23:38:08 +02:00
GameCult.Caching.InteropPeer Delete the CultCache MessagePack source generator 2026-09-13 23:38:08 +02:00
GameCult.Caching.Tests Studio: refuse built-ins by asset identity, not GUID digits; add Clear for stale keys 2026-09-17 20:09:53 +02:00
GameCult.Geometry.Tests Make CultMath normalize follow dxc and release 0.2.2 2026-09-14 18:04:04 +02:00
GameCult.Mesh.Quic.Native.Tests Rename and add the C# sides of Cut 5's external-provider lane 2026-09-23 15:06:15 +02:00
GameCult.Mesh.Quic.Tests Fix the golden-bytes lane to match by sequence, not assume frame 1 2026-09-23 15:21:03 +02:00
GameCult.Mesh.Tests Encode a CultMesh realtime frame in TypeScript 2026-09-16 19:20:41 +02:00
GameCult.Networking.InteropPeer Wait for a client before quic-realtime-serve broadcasts 2026-09-23 14:38:51 +02:00
GameCult.Networking.Tests Make generated and reflective document members one rule 2026-09-13 22:00:16 +02:00
GameCult.Networking.WebSockets.Tests Add real browser CultMesh transport proof 2026-08-18 00:05:57 +02:00