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GameCult.Networking: resend the capped frame's answer until acknowledged, then end the session
...
The schema server answered the 8th undecodable frame and ended the peer's session in the same
call; ending clears the session's pending reliable packets, so a lost datagram was never
resent. The session now stays until the peer has acknowledged every answer (a lost one is
resent by PollResends) or a 2 s grace runs out, serves nothing after the capped frame
meanwhile, and then sends the goodbye.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-08 11:10:48 +00:00
..
GameCult.Caching.ConsumerBuild
Cacheless single-file API: WriteDocument encodes the declared type, the registry is the call's argument, DecodeDocument moves to CultCodec, ReadStoreSnapshot's gate is pinned
2026-10-23 01:38:16 +02:00
GameCult.Caching.GeneratorConsumer
GeneratorConsumer: skip every ref-keyed dictionary serialization under NativeAOT
2026-10-28 00:03:21 +01:00
GameCult.Caching.InteropPeer
Merge main at cultlib-unity-v2.0.0 ( 42dce361) into C2a: one owner per collision
2026-10-22 20:35:33 +02:00
GameCult.Caching.OutsideStoreTests
write-ownership-cs: a write owns a record by the written type; one-batch retype is eviction then add (squash of hands/variants-write-ownership a4eae905..8c7252ea)
2026-10-28 08:22:20 +01:00
GameCult.Caching.Tests
docs/start: verbatim drift check for the C# and TypeScript first-call blocks
2026-11-05 09:43:55 +00:00
GameCult.Geometry.Tests
GeometryDocumentTests: a generated formatter passes the element-id door
2026-10-15 20:52:25 +02:00
GameCult.Mesh.Quic.Native.Tests
Extend the Cut 5 interop lane: a late C# native connector gets the TS retained frame
2026-09-23 18:32:39 +02:00
GameCult.Mesh.Quic.Tests
Fix a flaky disconnect wait in the reliable-ordered retention test
2026-09-23 18:20:36 +02:00
GameCult.Mesh.Tests
Content vectors tests: chunk-ref extras sit past the id slot; add id-slot cases (chunk_id_str, chunk_id_int, chunk_id_str8, chunk_6)
2026-10-22 21:33:49 +02:00
GameCult.Networking.InteropPeer
Ack Cut 1c (C#): a Connect's sequence says whether it repeats; the handshake alone seeds the watermark
2026-09-30 05:51:14 +02:00
GameCult.Networking.Tests
GameCult.Networking: resend the capped frame's answer until acknowledged, then end the session
2026-11-08 11:10:48 +00:00
GameCult.Networking.WebSockets.Tests
Add real browser CultMesh transport proof
2026-08-18 00:05:57 +02:00
vectors
cultnet-py: multi-peer RUDP socket server, with C#-captured transcript parity
2026-11-07 01:36:55 +00:00