CultLib/tests/GameCult.Caching.Tests
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Meta Vens be91ea837a Pin that a failed hold publishes what it minted and an unsubscribed observer stops
A hold whose body throws after it admitted changes still publishes them, and
Held now assigns its result up front so it compiles under Stryker Safe Mode
(CS0165 had dropped every mutant in it). Disposing a Watch subscription removes
the observer from the cache.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 19:36:41 +02:00
..
Fixtures Mark pre-Cut 2 store fixtures binary 2026-09-13 17:17:49 +02:00
AssemblyInfo.cs Generate derived documents' members and require [Key] on every one 2026-09-13 21:19:08 +02:00
BackingStoreTests.cs Mark the three share-mode tests Windows-only 2026-09-29 04:17:31 +02:00
ConditionalCommitTests.cs Mark every Cult document [MessagePackObject] 2026-09-13 23:38:08 +02:00
CultAssetGuidKeyTests.cs Studio: refuse built-ins by asset identity, not GUID digits; add Clear for stale keys 2026-09-17 20:09:53 +02:00
CultCacheObserverTests.cs Pin that a failed hold publishes what it minted and an unsubscribed observer stops 2026-09-29 19:36:41 +02:00
CultCacheProjectionTests.cs Kill the Stryker survivors in the projection and observer cuts 2026-09-29 17:46:36 +02:00
CultDocumentRegistryTests.cs Delete the CultCache MessagePack source generator 2026-09-13 23:38:08 +02:00
CultDocumentSelectionSurfaceTests.cs R-AL/R-AM/R-AO: C# regression tests for the fix batch 2026-09-23 07:17:21 +02:00
CultInspectorModelTests.cs Cover valid surrogate pairs and a second unpaired surrogate in node ids 2026-09-29 15:49:51 +02:00
CultMathJsonTests.cs Bring the CultMath JSON converters to System.Text.Json parity and remove their allocations 2026-09-29 18:31:16 +02:00
CultMathSerializationTests.cs Pin that a zero or missing Random state decodes to the generator's default seed 2026-09-29 17:29:02 +02:00
DirectoryStoreDurabilityTests.cs Mark the three share-mode tests Windows-only 2026-09-29 04:17:31 +02:00
DocumentShapeTests.cs Persist get-only and readonly members the way MessagePack does 2026-09-14 00:21:21 +02:00
GameCult.Caching.Tests.csproj Delete the CultCache MessagePack source generator 2026-09-13 23:38:08 +02:00
PreCut2FixtureDocuments.cs Mark every Cult document [MessagePackObject] 2026-09-13 23:38:08 +02:00
PreCut2StoreFormatTests.cs Test the C# variant path and add the C#-written variant store as a shared vector 2026-09-29 03:52:35 +02:00
README.md Delete the CultCache MessagePack source generator 2026-09-13 23:38:08 +02:00
SerializationOptionsTests.cs Write an unset CultRecordRef as "" in every position 2026-09-14 21:34:23 +02:00
StoreRoutingTests.cs Mark the three share-mode tests Windows-only 2026-09-29 04:17:31 +02:00
VariantTests.cs Variants C1: the index rule is linear, a merge judges only when a variant is involved, duplicates are deterministic 2026-09-29 10:12:20 +02:00

GameCult.Caching.Tests

GameCult.Caching.Tests contains NUnit tests for the caching library and its MessagePack persistence stores.

Scope

The tests currently cover:

  • SingleFileMessagePackBackingStore round-trips, external pulls, and the dirty-pull guard
  • DirectoryMessagePackBackingStore with the cultcache.store.v4.directory-content-addressed-pages manifest: page writes, clean flushes, concurrent writers under the commit lease, external deltas, unflushed local keys, orphaned pages, and observers running after the lease is released
  • CultCacheMessagePack.OpenAsync, persisted globals, dirty state, and flush on dispose
  • cache lookups (Get, GetAll, runtime-type upserts)
  • CultCache.Commit batches on a directory store: visibility after the store commits, abandoned stages, sealed batches, observers committing again
  • Cult document payloads, registry shape rejections, canonical schema fixtures, and schema drift reports
  • hand-written MessagePack snapshot and record serialization
  • StoreRoutingTests: the store-composition contract (routing, attachment is hydration, read-only stores, global singletons, assignable lookups, batches, all-or-nothing loads)
  • ConditionalCommitTests: Expect, ExpectUnchanged, TryCommit, the single-file lock, strictly increasing storedAt, and the same conditions on a directory store
  • DirectoryStoreDurabilityTests: failed manifest replace, content-addressed pages, the commit lease, orphan pages and tampered pages, with faults from real file locks
  • PreCut2StoreFormatTests: stores written before Cut 2 still open

Selective hydration, the directory store's stage probes, pre-v4 directory formats, and the SoA table are no longer in the tree; the SoA table is parked at parked/cultcache-soa (docs/parked-features.md).

Run

dotnet test tests\GameCult.Caching.Tests\GameCult.Caching.Tests.csproj