Meta Vens
fc78b9ad2b
Test the C# variant path and add the C#-written variant store as a shared vector
...
VariantTests drive the cache batch API and the real single-file store. The C1
vector was written by the code under test through that path; C# reads it and
rewrites it byte for byte, and the other runtimes' tests read the same bytes next.
The C0 tests that expected C# to refuse a v2 store now expect what C1 does with
it.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-29 03:52:35 +02:00
..
GameCult.Caching.ConsumerBuild
Delete the CultCache MessagePack source generator
2026-09-13 23:38:08 +02:00
GameCult.Caching.InteropPeer
Delete the CultCache MessagePack source generator
2026-09-13 23:38:08 +02:00
GameCult.Caching.Tests
Test the C# variant path and add the C#-written variant store as a shared vector
2026-09-29 03:52:35 +02:00
GameCult.Geometry.Tests
fix: reject non-finite isoValue and origin in Extract
2026-09-25 20:31:44 +02:00
GameCult.Mesh.Quic.Native.Tests
Extend the Cut 5 interop lane: a late C# native connector gets the TS retained frame
2026-09-23 18:32:39 +02:00
GameCult.Mesh.Quic.Tests
Fix a flaky disconnect wait in the reliable-ordered retention test
2026-09-23 18:20:36 +02:00
GameCult.Mesh.Tests
Test the C# variant path and add the C#-written variant store as a shared vector
2026-09-29 03:52:35 +02:00
GameCult.Networking.InteropPeer
Wait for a client before quic-realtime-serve broadcasts
2026-09-23 14:38:51 +02:00
GameCult.Networking.Tests
Test the C# variant path and add the C#-written variant store as a shared vector
2026-09-29 03:52:35 +02:00
GameCult.Networking.WebSockets.Tests
Add real browser CultMesh transport proof
2026-08-18 00:05:57 +02:00
vectors
Test the C# variant path and add the C#-written variant store as a shared vector
2026-09-29 03:52:35 +02:00