CultLib/tests
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Filename Latest commit message Latest commit date
Meta Vens fc78b9ad2b Test the C# variant path and add the C#-written variant store as a shared vector
VariantTests drive the cache batch API and the real single-file store. The C1
vector was written by the code under test through that path; C# reads it and
rewrites it byte for byte, and the other runtimes' tests read the same bytes next.
The C0 tests that expected C# to refuse a v2 store now expect what C1 does with
it.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-29 03:52:35 +02:00
..
GameCult.Caching.ConsumerBuild Delete the CultCache MessagePack source generator 2026-09-13 23:38:08 +02:00
GameCult.Caching.InteropPeer Delete the CultCache MessagePack source generator 2026-09-13 23:38:08 +02:00
GameCult.Caching.Tests Test the C# variant path and add the C#-written variant store as a shared vector 2026-09-29 03:52:35 +02:00
GameCult.Geometry.Tests fix: reject non-finite isoValue and origin in Extract 2026-09-25 20:31:44 +02:00
GameCult.Mesh.Quic.Native.Tests Extend the Cut 5 interop lane: a late C# native connector gets the TS retained frame 2026-09-23 18:32:39 +02:00
GameCult.Mesh.Quic.Tests Fix a flaky disconnect wait in the reliable-ordered retention test 2026-09-23 18:20:36 +02:00
GameCult.Mesh.Tests Test the C# variant path and add the C#-written variant store as a shared vector 2026-09-29 03:52:35 +02:00
GameCult.Networking.InteropPeer Wait for a client before quic-realtime-serve broadcasts 2026-09-23 14:38:51 +02:00
GameCult.Networking.Tests Test the C# variant path and add the C#-written variant store as a shared vector 2026-09-29 03:52:35 +02:00
GameCult.Networking.WebSockets.Tests Add real browser CultMesh transport proof 2026-08-18 00:05:57 +02:00
vectors Test the C# variant path and add the C#-written variant store as a shared vector 2026-09-29 03:52:35 +02:00