CultLib/samples/eve-browser-network/EveBrowserNetworkSample.csproj

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<Project Sdk="Microsoft.NET.Sdk.Web">
<PropertyGroup>
<TargetFramework>net10.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<EveRoot Condition="'$(EveRoot)' == ''">$(MSBuildThisFileDirectory)..\..\..\Eve</EveRoot>
<UsePackageArtifacts Condition="'$(UsePackageArtifacts)' == ''">false</UsePackageArtifacts>
<CultLibPackageVersion Condition="'$(CultLibPackageVersion)' == ''">1.0.35</CultLibPackageVersion>
<EveSurfacePackageVersion Condition="'$(EveSurfacePackageVersion)' == ''">0.3.3</EveSurfacePackageVersion>
<RestoreAdditionalProjectSources Condition="'$(PackageFeed)' != ''">$(PackageFeed)</RestoreAdditionalProjectSources>
</PropertyGroup>
<ItemGroup Condition="'$(UsePackageArtifacts)' != 'true'">
<ProjectReference Include="..\..\src\GameCult.Networking.WebSockets\GameCult.Networking.WebSockets.csproj" />
<ProjectReference Include="..\..\src\GameCult.Mesh\GameCult.Mesh.csproj" />
<ProjectReference Include="$(EveRoot)\packages\org.gamecult.eve.surface\GameCult.Eve.Surface.csproj"
AdditionalProperties="CultLibRoot=$(MSBuildThisFileDirectory)..\.." />
</ItemGroup>
<ItemGroup Condition="'$(UsePackageArtifacts)' == 'true'">
<PackageReference Include="GameCult.Mesh" Version="$(CultLibPackageVersion)" />
<PackageReference Include="GameCult.Networking.WebSockets" Version="$(CultLibPackageVersion)" />
<PackageReference Include="GameCult.Eve.Surface" Version="$(EveSurfacePackageVersion)" />
</ItemGroup>
</Project>