soul
f378d4fdb0
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tests first: duplicate messageId, ill-formed id, scoped UTF-8 strictness, every table range pinned (failing)
...
Failing before the fix: C# 1 (duplicate messageId, second is U+200B), TypeScript 1 (a + lone surrogate),
Kotlin 1 (a document payload string with a lone surrogate no longer decodes). Python and Rust already pass
the new vectors. The range probes read the generated write-admitted-message-id-ranges.json and pass on the
correct tables; they exist to fail when any range is deleted or narrowed.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-09 15:11:15 +00:00
..
GameCult.Caching.ConsumerBuild
Cacheless single-file API: WriteDocument encodes the declared type, the registry is the call's argument, DecodeDocument moves to CultCodec, ReadStoreSnapshot's gate is pinned
2026-10-23 01:38:16 +02:00
GameCult.Caching.GeneratorConsumer
GeneratorConsumer: skip every ref-keyed dictionary serialization under NativeAOT
2026-10-28 00:03:21 +01:00
GameCult.Caching.InteropPeer
Merge main at cultlib-unity-v2.0.0 ( 42dce361) into C2a: one owner per collision
2026-10-22 20:35:33 +02:00
GameCult.Caching.OutsideStoreTests
write-ownership-cs: a write owns a record by the written type; one-batch retype is eviction then add (squash of hands/variants-write-ownership a4eae905..8c7252ea)
2026-10-28 08:22:20 +01:00
GameCult.Caching.Tests
docs/start: verbatim drift check for the C# and TypeScript first-call blocks
2026-11-05 09:43:55 +00:00
GameCult.Geometry.Tests
GeometryDocumentTests: a generated formatter passes the element-id door
2026-10-15 20:52:25 +02:00
GameCult.Mesh.Quic.Native.Tests
Extend the Cut 5 interop lane: a late C# native connector gets the TS retained frame
2026-09-23 18:32:39 +02:00
GameCult.Mesh.Quic.Tests
Fix a flaky disconnect wait in the reliable-ordered retention test
2026-09-23 18:20:36 +02:00
GameCult.Mesh.Tests
C#: SubmitDocumentAsync and the shard write forwarder complete on the result frame
2026-11-08 13:24:27 +00:00
GameCult.Networking.InteropPeer
interop peer: C# store holds the spec's admitted schema-id names (compatible ids)
2026-11-09 14:12:38 +00:00
GameCult.Networking.Tests
tests first: duplicate messageId, ill-formed id, scoped UTF-8 strictness, every table range pinned (failing)
2026-11-09 15:11:15 +00:00
GameCult.Networking.WebSockets.Tests
Add real browser CultMesh transport proof
2026-08-18 00:05:57 +02:00
vectors
cultnet-py: multi-peer RUDP socket server, with C#-captured transcript parity
2026-11-07 01:36:55 +00:00