2026-09-30 15:49:04 +02:00
..
GameCult.Caching
Cut 4 Soul 4c: committed-unlogged wire writes, database serves only what it owns, typed unowned refusal
2026-09-30 06:14:49 +02:00
GameCult.Caching.MessagePack
Caching: JSON converter and MessagePack formatter for CultPhasor
2026-09-30 02:46:29 +02:00
GameCult.Geometry
Geometry: name the cache formatter on each CultRecordRef member
2026-09-30 02:25:27 +02:00
GameCult.Logging
JSON backing store, I/O fixes, Networking Security
2026-04-18 13:01:24 +01:00
GameCult.Logging.Unity
JSON backing store, I/O fixes, Networking Security
2026-04-18 13:01:24 +01:00
GameCult.Mesh
GameCult.Mesh: an RUDP client binds by its endpoint, as the other runtimes do
2026-09-30 13:50:58 +02:00
GameCult.Mesh.Quic
Document latest-only retention for newly attached QUIC peers
2026-09-23 18:17:37 +02:00
GameCult.Mesh.Quic.Native
Bind CultMesh authority identity to physical routes
2026-08-18 17:21:58 +02:00
GameCult.Networking
Merge origin/main into hands/ack-cutD: Cut 3 flow window, RUDP client bind
2026-09-30 15:49:04 +02:00
GameCult.Networking.WebSockets
Recover authority-bound CultMesh and atomic generations
2026-08-26 19:01:24 +02:00
GameCult.Unity
Studio README: grouping, create in group, drag to reference
2026-09-29 14:10:39 +02:00
Directory.Build.props
Initial commit
2026-04-18 06:04:39 +01:00