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12805eb32f
CultCache Rust: a soft push_all asks the one reader, as TypeScript's does
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Absent writes, a store it reads is left byte for byte, and anything the reader refuses (an unreadable file, a dangling link) is refused. The readability manifest walk now runs a soft flush over every vector, so TypeScript and Rust are pinned by the same files.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-03 01:28:47 +02:00
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GameCult.Caching.ConsumerBuild
Delete the CultCache MessagePack source generator
2026-09-13 23:38:08 +02:00
GameCult.Caching.InteropPeer
Test: TypeScript writes a record under an older schema id, C# declares it and rewrites it
2026-09-30 11:32:47 +02:00
GameCult.Caching.Tests
CultCache C#: a dangling Windows junction at the store path is an IOException, and the tests reach it without a privilege
2026-10-02 23:56:53 +02:00
GameCult.Geometry.Tests
Geometry tests: import System.Linq for the reference walk test
2026-09-30 02:30:43 +02:00
GameCult.Mesh.Quic.Native.Tests
Extend the Cut 5 interop lane: a late C# native connector gets the TS retained frame
2026-09-23 18:32:39 +02:00
GameCult.Mesh.Quic.Tests
Fix a flaky disconnect wait in the reliable-ordered retention test
2026-09-23 18:20:36 +02:00
GameCult.Mesh.Tests
Mesh: a zero-byte store file is refused, not read as empty; the alias test is retargeted to one type per schema
2026-10-02 20:49:12 +02:00
GameCult.Networking.InteropPeer
Ack Cut 1c (C#): a Connect's sequence says whether it repeats; the handshake alone seeds the watermark
2026-09-30 05:51:14 +02:00
GameCult.Networking.Tests
Merge CultCache R1 ( f789c8d1) into C2a: one reader per runtime, R1's failure taxonomy
2026-10-02 19:41:35 +02:00
GameCult.Networking.WebSockets.Tests
Add real browser CultMesh transport proof
2026-08-18 00:05:57 +02:00
vectors
CultCache Rust: a soft push_all asks the one reader, as TypeScript's does
2026-10-03 01:28:47 +02:00