CultLib/tests/GameCult.Mesh.Quic.Tests
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Meta Vens 92f2566d2c Fix the golden-bytes lane to match by sequence, not assume frame 1
Found by a real failure on the Linux verification container: latest-only
coalesces on both the provider's outbox and the managed connector's own
receive-side inbox, so a single ReceiveAsync() call is not guaranteed to
land on the first frame broadcast — on a slower host it landed on sequence 3.
The C# test now also prints CULTMESH_GOLDEN_SEQUENCE, and the harness looks
up the TypeScript peer's logged encoding of that same sequence instead of
hardcoding sent === 1.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-23 15:21:03 +02:00
..
CultMeshQuicRealtimeTransportTests.cs Fix the golden-bytes lane to match by sequence, not assume frame 1 2026-09-23 15:21:03 +02:00
GameCult.Mesh.Quic.Tests.csproj Add MsQuic realtime transport package 2026-07-19 18:36:50 +01:00