| Filename | Latest commit message | Latest commit date |
|---|---|---|
Finding 8(b): the serve mode broadcast immediately after printing its ready line, before the harness's dial could reach it, so frames went to an empty peer set and were silently dropped. WaitForFirstConnectionAsync polls ConnectionCount, bounded at 30s so a peer that never gets dialed still exits instead of hanging the interop lane forever. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> |
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| .. | ||
| GameCult.Networking.InteropPeer.csproj | ||
| Program.cs | ||