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CultMesh QUIC native / Build win32-x64 (pull_request) Has been skipped
CultMesh QUIC native / Build linux-x64 (pull_request) Has been skipped
CultMesh QUIC native / Release native binaries (pull_request) Has been skipped
CultMesh portability and performance / ubuntu-latest reactive semantics and leases (pull_request) Failing after 5m49s
CultMesh QUIC native / Verify committed binaries match SHA256SUMS (pull_request) Successful in 36s
npm: scope cultnet-ts, cultmesh-ts and cultmesh-browser under @gamecult
...
Unscoped npm names are unclaimed and open to dependency confusion; cultcache-ts was
already @gamecult/cultcache-ts. package.json names, intra-repo dependencies, package-lock,
import specifiers (src, tests, samples, docs/start, first-call docs test), the workspace
list in run-typescript-workspaces, the verify-eve module map and package READMEs now use
the scoped names. Directory names, workspace paths in CI and release tag prefixes are
unchanged. Historical cut docs and past CHANGELOG entries keep the old names.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-07 16:25:10 +00:00
..
api-gate
Semver check: measuring nothing refuses; reference assemblies; tool restored alone
2026-10-02 19:52:14 +02:00
build-quic-native.ps1
Correct stale Schannel/40,448-byte claims, ship OpenSSL's license notice
2026-09-17 19:49:14 +02:00
build-quic-native.sh
Give the bridge a Linux build the deploy host's own distribution can produce
2026-09-16 21:04:14 +02:00
build-unity-package.ps1
Unity build: the no-.git guard asks git for the checkout top, so an empty .git is refused and a worktree passes
2026-10-03 13:44:19 +02:00
check-changelog-semver.mjs
Release guard tidy: threat model stated, preload route pinned shut, dated changelog headings read
2026-10-03 15:02:55 +02:00
check-changelog-semver.test.mjs
Release guard tidy: the Python build guard starts without NODE_OPTIONS too
2026-10-03 15:16:57 +02:00
check-typescript-tests-wired.mjs
One typed owner of document-payload reads and writes: DocumentPayload is opaque, the definition is required
2026-10-11 19:33:42 +02:00
measure-reactive-document-performance.mjs
Measure reactive performance across runtimes
2026-08-18 03:08:01 +02:00
measure-reactive-document-performance.ps1
Split the Python runtime into cultcache-py, cultnet-py, cultmesh-py
2026-09-10 13:10:47 +02:00
pack-nuget.ps1
pack-nuget: pack the ProjectReference closure, not a hand list
2026-09-30 16:02:08 +02:00
quic-native-linux-dev.Dockerfile
Install libmsquic system-wide in the QUIC dev image so .NET can find it
2026-09-23 14:39:05 +02:00
release-after-suite.mjs
Release guard: the checks run in a clean env, and every per-tag check runs in the guard
2026-10-03 14:05:28 +02:00
release-packages.mjs
Semver check derives what callers used to declare: first release, tag prefix, changelog and measured set
2026-10-03 02:36:54 +02:00
run-typescript-workspaces.mjs
npm: scope cultnet-ts, cultmesh-ts and cultmesh-browser under @gamecult
2026-11-07 16:25:10 +00:00
sign-cultmesh-authority-vectors.mjs
Pin the TypeScript-signed direction of the authority parity check
2026-09-16 16:27:06 +02:00
test-declared-dependency-ranges.mjs
Declared-range check: find npm's package root on Unix as well as Windows
2026-10-03 01:35:45 +02:00
test-typescript-package-closure.mjs
npm: scope cultnet-ts, cultmesh-ts and cultmesh-browser under @gamecult
2026-11-07 16:25:10 +00:00
verify-caching-unity-release.ps1
Semver release: the suite runs first in CI and in the Unity scripts, and the Caching Unity prefix is its own tag family
2026-10-03 11:43:43 +02:00
verify-eve-browser-network.mjs
npm: scope cultnet-ts, cultmesh-ts and cultmesh-browser under @gamecult
2026-11-07 16:25:10 +00:00
verify-eve-getting-started.ps1
Ship authenticated remote transports in Unity package
2026-08-18 20:23:27 +02:00
verify-eve-two-runtime-sample.ps1
Retain native clients across provider routes
2026-08-18 03:34:59 +02:00
verify-reactive-document-scaling.ps1
Split the Python runtime into cultcache-py, cultnet-py, cultmesh-py
2026-09-10 13:10:47 +02:00
write-cultmesh-content-vectors.mjs
Content vectors: C#-written acceptance cases, trap inputs for keys, padded pack vector
2026-10-19 15:40:55 +02:00
write-cultmesh-realtime-frame-vectors.mjs
Encode a CultMesh realtime frame in TypeScript
2026-09-16 19:20:41 +02:00