CultLib/tests
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Meta Vens 26ff9d27e9 numeric-leaves vectors gain two float32 rows; float32 integer rounding drops its redundant guard
An odd kept value just past exact pins the tie rule (the Stryker survivor). The excess <= 0 guard was equivalent to the
general path for the only values that reach it, so it is deleted.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 08:45:48 +02:00
..
GameCult.Caching.ConsumerBuild Delete the CultCache MessagePack source generator 2026-09-13 23:38:08 +02:00
GameCult.Caching.InteropPeer Delete the CultCache MessagePack source generator 2026-09-13 23:38:08 +02:00
GameCult.Caching.Tests NumericLeafVectorTests: an odd float32 value just past exact, the case a wrong tie rule rounds up 2026-10-11 08:45:04 +02:00
GameCult.Geometry.Tests Geometry tests: import System.Linq for the reference walk test 2026-09-30 02:30:43 +02:00
GameCult.Mesh.Quic.Native.Tests Extend the Cut 5 interop lane: a late C# native connector gets the TS retained frame 2026-09-23 18:32:39 +02:00
GameCult.Mesh.Quic.Tests Fix a flaky disconnect wait in the reliable-ordered retention test 2026-09-23 18:20:36 +02:00
GameCult.Mesh.Tests Tests: the Mesh same-schema read serves only owned rows; the unowned put answer must try to send 2026-09-30 06:23:09 +02:00
GameCult.Networking.InteropPeer Ack Cut 1c (C#): a Connect's sequence says whether it repeats; the handshake alone seeds the watermark 2026-09-30 05:51:14 +02:00
GameCult.Networking.Tests C#: an unsendable goodbye names the failure by a fixed code 2026-09-30 23:04:40 +02:00
GameCult.Networking.WebSockets.Tests Add real browser CultMesh transport proof 2026-08-18 00:05:57 +02:00
vectors numeric-leaves vectors gain two float32 rows; float32 integer rounding drops its redundant guard 2026-10-11 08:45:48 +02:00