CultLib/tests
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Meta Vens 25d6cb2951 C# store header: the durable header owns "holds element ids"; StoredHoldsIds and KnownIdFree are deleted
A record's bytes cannot say whether it holds an element id (an id is an ordinary keyed
string), so the per-record fact decoded by whichever type loaded the record was a split
authority: a narrower type unmarked a v3 store over bytes holding ids. HeaderForWrite is now
a pure function of the durable header, the HoldsIds of the records the write encodes, and
whether it copies any record forward: a write that copies keeps a marked header, a write
that encodes every record decides by content. The directory store takes the same rule.

Also pins the three Low test findings deferred from c2a-write-set s3: the reload cause is
observed by type and message, the author's own Expect after a commit, and the directory
store's re-mint branches.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-03 07:04:48 +02:00
..
GameCult.Caching.ConsumerBuild Delete the CultCache MessagePack source generator 2026-09-13 23:38:08 +02:00
GameCult.Caching.InteropPeer Test: TypeScript writes a record under an older schema id, C# declares it and rewrites it 2026-09-30 11:32:47 +02:00
GameCult.Caching.Tests C# store header: the durable header owns "holds element ids"; StoredHoldsIds and KnownIdFree are deleted 2026-10-03 07:04:48 +02:00
GameCult.Geometry.Tests Geometry tests: import System.Linq for the reference walk test 2026-09-30 02:30:43 +02:00
GameCult.Mesh.Quic.Native.Tests Extend the Cut 5 interop lane: a late C# native connector gets the TS retained frame 2026-09-23 18:32:39 +02:00
GameCult.Mesh.Quic.Tests Fix a flaky disconnect wait in the reliable-ordered retention test 2026-09-23 18:20:36 +02:00
GameCult.Mesh.Tests C# write set: tests and contract text for the refusal that reloads and the header-only staleness rule 2026-10-03 05:11:17 +02:00
GameCult.Networking.InteropPeer Ack Cut 1c (C#): a Connect's sequence says whether it repeats; the handshake alone seeds the watermark 2026-09-30 05:51:14 +02:00
GameCult.Networking.Tests Merge CultCache R1 (f789c8d1) into C2a: one reader per runtime, R1's failure taxonomy 2026-10-02 19:41:35 +02:00
GameCult.Networking.WebSockets.Tests Add real browser CultMesh transport proof 2026-08-18 00:05:57 +02:00
vectors Mesh single-file store: tests for dangling link, directory, zero byte, lock, concurrent replace and the older layout; contract sentence 2026-10-03 02:02:02 +02:00