CultLib/src
Repository files (latest commit first)
Filename Latest commit message Latest commit date
2026-10-28 06:29:21 +01:00
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GameCult.Caching Contract and CHANGELOG: a one-batch retype is an eviction then an add, a rebase follows the plain-write rule, the protected per-key judge 2026-10-28 06:29:21 +01:00
GameCult.Caching.MessagePack A one-batch retype is the held record's eviction then the add, on every write path; the stores judge through one protected per-key judge 2026-10-28 06:19:06 +01:00
GameCult.Geometry Assume CultRecordRef<T> formattable for MessagePack's source generator consumers 2026-10-27 23:59:13 +01:00
GameCult.Logging JSON backing store, I/O fixes, Networking Security 2026-04-18 13:01:24 +01:00
GameCult.Logging.Unity JSON backing store, I/O fixes, Networking Security 2026-04-18 13:01:24 +01:00
GameCult.Mesh Cacheless single-file API: WriteDocument encodes the declared type, the registry is the call's argument, DecodeDocument moves to CultCodec, ReadStoreSnapshot's gate is pinned 2026-10-23 01:38:16 +02:00
GameCult.Mesh.Quic Document latest-only retention for newly attached QUIC peers 2026-09-23 18:17:37 +02:00
GameCult.Mesh.Quic.Native Bind CultMesh authority identity to physical routes 2026-08-18 17:21:58 +02:00
GameCult.Networking cultnet.error.v0: add code write_not_authorized across C#, both schema copies and Rust 2026-10-28 00:47:24 +01:00
GameCult.Networking.WebSockets Recover authority-bound CultMesh and atomic generations 2026-08-26 19:01:24 +02:00
GameCult.Unity Release prep: org.gamecult.cultlib 2.0.0 and org.gamecult.caching.unity 2.0.0 versions, changelogs, install docs 2026-10-22 15:44:39 +02:00
Directory.Build.props Initial commit 2026-04-18 06:04:39 +01:00