2026-10-28 00:47:24 +01:00
..
GameCult.Caching
Caching docs: state exactly what a cacheless write owns and refuses
2026-10-27 18:24:16 +01:00
GameCult.Caching.MessagePack
Assume CultRecordRef<T> formattable for MessagePack's source generator consumers
2026-10-27 23:59:13 +01:00
GameCult.Geometry
Assume CultRecordRef<T> formattable for MessagePack's source generator consumers
2026-10-27 23:59:13 +01:00
GameCult.Logging
JSON backing store, I/O fixes, Networking Security
2026-04-18 13:01:24 +01:00
GameCult.Logging.Unity
JSON backing store, I/O fixes, Networking Security
2026-04-18 13:01:24 +01:00
GameCult.Mesh
Cacheless single-file API: WriteDocument encodes the declared type, the registry is the call's argument, DecodeDocument moves to CultCodec, ReadStoreSnapshot's gate is pinned
2026-10-23 01:38:16 +02:00
GameCult.Mesh.Quic
Document latest-only retention for newly attached QUIC peers
2026-09-23 18:17:37 +02:00
GameCult.Mesh.Quic.Native
Bind CultMesh authority identity to physical routes
2026-08-18 17:21:58 +02:00
GameCult.Networking
cultnet.error.v0: add code write_not_authorized across C#, both schema copies and Rust
2026-10-28 00:47:24 +01:00
GameCult.Networking.WebSockets
Recover authority-bound CultMesh and atomic generations
2026-08-26 19:01:24 +02:00
GameCult.Unity
Release prep: org.gamecult.cultlib 2.0.0 and org.gamecult.caching.unity 2.0.0 versions, changelogs, install docs
2026-10-22 15:44:39 +02:00
Directory.Build.props
Initial commit
2026-04-18 06:04:39 +01:00