| Filename | Latest commit message | Latest commit date |
|---|---|---|
A cacheless write that re-enters its own store's hold now consults Cache first, so a journal's WriteDocument or WriteRecord gets the same refusal during an attach as after it (the attached text); the re-entry text no longer names an attach's pull. InStoreHold takes the store instead of its gate. CacheBackingStore.GateTakes (internal, thread-static) counts the gates Gate takes; OneStoreCallTakesAtMostThreeGatesUnderFailingAttachChurn asserts at most three per call under failing-attach churn, which pins the stale-guess loop (M4b). The contract and AddBackingStore say what holds: other threads may guess the tentative cache, but none runs a body against it. Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com> |
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| .. | ||
| Runtime | ||
| Third Party Notices | ||
| CHANGELOG.md | ||
| CHANGELOG.md.meta | ||
| package.json | ||
| package.json.meta | ||
| README.md | ||
| README.md.meta | ||
| Runtime.meta | ||
| Third Party Notices.meta | ||
CultLib for Unity
This package is generated from the CultLib .NET projects. It carries the same
CultCache, CultNet, and CultMesh assemblies consumed through NuGet by normal
.NET applications, staged as Unity-compatible managed plugins. Windows x64
builds also receive the native MsQuic realtime connector, built against
OpenSSL (Microsoft.Native.Quic.MsQuic.OpenSSL 2.5.9, not Schannel — Schannel's
MsQuic refuses the PKCS12 credential type both platforms share); the Microsoft
and OpenSSL license notices are included under Third Party Notices.
Build it with scripts/build-unity-package.ps1. Do not edit generated plugin
assemblies in the package output.
Install version 2.0.0 through Unity Package Manager with:
https://github.com/GameCult/CultLib.git?path=/unity/org.gamecult.cultlib#cultlib-unity-v2.0.0
The package depends on org.gamecult.cultmath (exactly 0.5.0) and does not
carry its own CultMath.dll. Unity Package Manager resolves git packages only
from the project manifest, so add CultMath beside CultLib in
Packages/manifest.json:
"org.gamecult.cultmath": "https://github.com/GameCult/CultLib.git?path=/packages/cultmath/unity/org.gamecult.cultmath#cultmath-unity-v0.5.0"
CultMesh chooses mapped memory for reachable same-machine bodies and advertised
QUIC for remote realtime state. Applications register the packaged
CultMeshNativeQuicRealtimeTransportConnector; they do not load or configure
MsQuic directly. Schemas, commands, receipts, and immutable content remain on
their typed control/content planes.