| Filename | Latest commit message | Latest commit date |
|---|---|---|
Section 4 forbade any host call that begins after `cultmesh_quic_runtime_close` starts, and promised in the same sentence that such a call is refused with -1; section 6 repeated the promise for `cultmesh_quic_next_event`. The refusal lives behind the runtime's own gate, so once the close has returned there is nothing left to read it: the case the sentence describes is exactly the case where the promise cannot hold. The prohibition stands alone. The refusal is stated for what it is — a call that races the start of a close, while the close is still running, is refused and touches nothing — and no longer as a guarantee covering the call the section forbids. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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| .. | ||
| include | ||
| tests | ||
| CMakeLists.txt | ||
| cultmesh_quic_native.cpp | ||
| README.md | ||
GameCult.Mesh.Quic.Native
One MsQuic body for every CultMesh host that is not .NET: two roles (provider and consumer), two platforms (Windows x64 and Linux x64), and no callbacks across the host boundary.
The bridge owns MsQuic registration, configuration, listener, connection and
stream handles, TLS credential loading, the cultmesh-state-v1 ALPN, the
1-byte-kind plus 4-byte-LE-length QUIC stream framing, and one event queue per
runtime. It owns transport and nothing else: it never decodes a CultMesh frame,
never decides delivery semantics, never coalesces, never reconnects, and in the
v2 path never decides whether to trust a certificate. Frame meaning stays in
GameCult.Mesh and in the TypeScript codec; trust stays with the host.
No host callbacks
Every crossing is the host calling in, including the one blocking wait. MsQuic's worker threads only ever push onto the queue and wake that wait, so no host runtime is called from a thread it does not own. That is what lets one binary serve a Node process through FFI and a Unity player through P/Invoke without either one's threading rules leaking into the other.
It is also why nothing here includes a Node header, a Unity header, or a JavaScript engine: the bridge does not know what is on the other side.
Two ABIs
v2 is the runtime-neutral queue API, and the one new hosts should use. It is
stated once, in include/cultmesh_quic_native.h:
the 64-byte event struct with its field order and asserted offsets, the thirteen
exports with their signatures, the id and return-code conventions, the object
lifetime rules and the threading rules. That file is the contract. This README
does not restate it, and where the two ever disagree the header is right.
A host that can include it should. A host that cannot — koffi, Unity's P/Invoke — declares the same thing in its own FFI and is checked against the header by a test rather than by eye.
Two things worth reading before writing a host, because they are easy to get wrong from the outside:
- Return codes are negative on a bad call, on every platform.
-1is a bad call,-2a rejected argument,<= -1000a MsQuic refusal.QUIC_STATUSitself is not portable — a negative HRESULT on Windows, a positive errno on POSIX — so it never reaches a host;cultmesh_quic_last_statushands over the raw value for diagnostics and nothing else. cultmesh_quic_runtime_closequiesces. It marks the runtime closing, wakes every blockedcultmesh_quic_next_event, and waits for every in-flight call to return before it frees anything. No host call may begin after it starts.
A client connection defers certificate validation: the bridge indicates the
certificate, emits event 3 carrying the DER, and answers MsQuic only when the
host calls cultmesh_quic_connection_certificate_complete. If the host never
answers, MsQuic's 10-second handshake timeout closes the connection and event 4
reports it. Providers load their certificate as PKCS12; the advertised
cert-sha256 pin is computed by the host from that same PKCS12, not here.
v1 is the five exports the shipped Unity package imports by name
(cultmesh_quic_open, _state, _poll, _error, _close). They are Windows
only, matching CultMeshNativeQuicRealtimeTransport.CanConnect, and are
implemented on top of a private v2 runtime holding one connection. They decide
nothing the v2 path does not, with one exception: a v1 connection carries a
SHA-256 pin that is compared here, in C, because that is the contract the
managed connector was built against. A v2 connection never carries one.
Building
Windows x64, from the repo root:
powershell -File scripts/build-quic-native.ps1
MsQuic comes from Microsoft.Native.Quic.MsQuic.OpenSSL 2.5.9, pinned twice: the
NuGet zip by digest and size, and the msquic.dll inside it by digest and size,
because the archive is what the download is checked against and the DLL is what
actually ships beside the bridge. The OpenSSL flavour rather than Schannel
because Schannel's MsQuic refuses QUIC_CREDENTIAL_TYPE_CERTIFICATE_PKCS12,
which is the only credential type a provider has on both platforms.
The build uses MSVC with /Brepro so that a build reproduces itself: the link
timestamps are dropped, and building the same source twice gives the same bytes.
It links the CRT statically (/MT), because a Node or Unity host without the
Visual C++ redistributable cannot load a DLL that imports vcruntime140.dll,
and the failure it reports names no missing runtime; the bridge carries its own.
A rebuild does not reproduce the committed Unity plugin. That plugin
(unity/org.gamecult.cultlib/Runtime/Plugins/x86_64/gamecult_mesh_quic_native.dll,
40,448 bytes) is the older build — before /MT and before the move off
Schannel — and it still imports VCRUNTIME140.dll and MSVCP140.dll. The
current source builds to 302,080 bytes with no CRT import. The committed plugin
stays the older build until the Unity package build runs and replaces it.
Linux x64, on a Debian 13 host:
scripts/build-quic-native.sh
MsQuic comes from Microsoft's Debian 13 pool as a pinned .deb, and the POSIX
headers from the msquic source tree at the matching tag; all four downloads are
verified by SHA-256. The bridge is linked with -fvisibility=hidden so only the
v2 exports leave the .so, and with RPATH $ORIGIN so the libmsquic.so.2
shipped beside it resolves without being installed system-wide.
A Linux host still needs MsQuic's own runtime dependencies present:
libssl3t64, libnuma1, libxdp1, libnl-route-3-200.
Where an artifact was built is part of what it is. The Linux binary is linked against Debian 13's glibc, so a build from anywhere else is a different artifact whatever the file name says.