CultLib/docs/start/io-game/arena.test.ts
Libby 8777ce4766
Some checks failed
CultMesh QUIC native / Build win32-x64 (pull_request) Has been skipped
CultMesh QUIC native / Build linux-x64 (pull_request) Has been skipped
CultMesh QUIC native / Release native binaries (pull_request) Has been skipped
CultMesh portability and performance / ubuntu-latest one-command multiplayer onboarding (pull_request) Failing after 37s
CultMesh portability and performance / ubuntu-latest reactive semantics and leases (pull_request) Failing after 31s
CultMesh QUIC native / Verify committed binaries match SHA256SUMS (pull_request) Failing after 36s
CultMesh portability and performance / windows-latest one-command multiplayer onboarding (pull_request) Has been cancelled
CultMesh portability and performance / windows-latest reactive semantics and leases (pull_request) Has been cancelled
CultNet cross-runtime interop / C# / TypeScript / Rust / Python / Kotlin (pull_request) Has been cancelled
docs/start: two-client .io game recipe over CultCache + CultMesh (TS)
Authority holds one arena document in a CultCache and serves it over
CultMesh; two cultmesh-browser clients join, move and leave, and see each
other. Tested with real WebSockets. Browser run, persistence, remote trust
and CI wiring are marked not yet on the recipe page.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-06 12:20:06 +00:00

73 lines
2.9 KiB
TypeScript

import assert from "node:assert/strict";
import { readFileSync } from "node:fs";
import test from "node:test";
import { joinArena } from "./client.ts";
import { startArena } from "./server.ts";
import { arenaSize, type ArenaState } from "./schema.ts";
const until = async (cond: () => boolean) => {
for (let i = 0; i < 200 && !cond(); i++) await new Promise(r => setTimeout(r, 10));
assert.ok(cond(), "condition not reached in 2s");
};
test("two clients join one arena, see each other, and see each other move", async () => {
const arena = await startArena();
const seenByA: ArenaState[] = [];
const seenByB: ArenaState[] = [];
const a = await joinArena(arena.odinUrl, "client-a", s => seenByA.push(structuredClone(s)));
const b = await joinArena(arena.odinUrl, "client-b", s => seenByB.push(structuredClone(s)));
try {
assert.notEqual(a.id, b.id);
await until(() => Object.keys(a.state()?.players ?? {}).length === 2);
await until(() => Object.keys(b.state()?.players ?? {}).length === 2);
const before = structuredClone(b.state()!.players[a.id]!);
// Moves clamp at the arena edge, so pick a direction that always has room to move.
const dx = before.x > 0 ? -1 : 1;
await a.move(dx, 0);
await until(() => b.state()!.players[a.id]!.x !== before.x);
assert.equal(b.state()!.players[a.id]!.x, before.x + dx);
assert.deepEqual(a.state(), arena.state());
assert.deepEqual(b.state(), arena.state());
await b.leave();
await until(() => !(a.id !== b.id && b.id in a.state()!.players));
assert.deepEqual(Object.keys(a.state()!.players), [a.id]);
} finally {
await a.leave().catch(() => undefined);
await arena.close();
}
});
test("a player cannot walk out of the arena", async () => {
const arena = await startArena();
const a = await joinArena(arena.odinUrl, "client-a", () => undefined);
try {
for (let i = 0; i <= arenaSize; i++) await a.move(-1, 0);
assert.equal(arena.state().players[a.id]!.x, 0);
} finally {
await a.leave();
await arena.close();
}
});
test("serve.ts bundles the browser client and serves the page", async () => {
const { serveArena } = await import("./serve.ts");
const site = await serveArena(0);
try {
const html = await (await fetch(site.url)).text();
assert.match(html, /<canvas/);
const js = await (await fetch(`${site.url}/browser.js`)).text();
assert.match(js, /CultMeshBrowserClient/);
} finally {
await site.close();
}
});
test("the recipe page shows the source files verbatim", () => {
const page = readFileSync(new URL("../io-game.md", import.meta.url), "utf8").replace(/\r\n/g, "\n");
for (const file of ["schema.ts", "server.ts", "client.ts"]) {
const text = readFileSync(new URL(`./${file}`, import.meta.url), "utf8").replace(/\r\n/g, "\n");
assert.ok(page.includes(text), `docs/start/io-game.md no longer shows ${file} verbatim`);
}
});