GameCult.Caching.MessagePack now references CultMath, so the Unity package declares org.gamecult.cultmath in package.json, references CultMath.dll from the asmdef, and the package build refuses to ship a second CultMath.dll and checks the asmdef against the shipped plus external assembly lists. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
41 lines
1.2 KiB
Text
41 lines
1.2 KiB
Text
{
|
|
"name": "GameCult.CultLib",
|
|
"rootNamespace": "GameCult",
|
|
"references": [],
|
|
"includePlatforms": [],
|
|
"excludePlatforms": [],
|
|
"allowUnsafeCode": false,
|
|
"overrideReferences": true,
|
|
"precompiledReferences": [
|
|
"ConcurrentCollections.dll",
|
|
"CultMath.dll",
|
|
"GameCult.Caching.dll",
|
|
"GameCult.Caching.MessagePack.dll",
|
|
"GameCult.Logging.dll",
|
|
"GameCult.Mesh.dll",
|
|
"GameCult.Mesh.Quic.Native.dll",
|
|
"GameCult.Networking.dll",
|
|
"GameCult.Networking.WebSockets.dll",
|
|
"Isopoh.Cryptography.Argon2.dll",
|
|
"Isopoh.Cryptography.Blake2b.dll",
|
|
"Isopoh.Cryptography.SecureArray.dll",
|
|
"LiteNetLib.dll",
|
|
"MessagePack.Annotations.dll",
|
|
"MessagePack.dll",
|
|
"Microsoft.Bcl.AsyncInterfaces.dll",
|
|
"Microsoft.Bcl.TimeProvider.dll",
|
|
"Microsoft.NET.StringTools.dll",
|
|
"R3.dll",
|
|
"System.Collections.Immutable.dll",
|
|
"System.ComponentModel.Annotations.dll",
|
|
"System.IO.Pipelines.dll",
|
|
"System.Runtime.CompilerServices.Unsafe.dll",
|
|
"System.Text.Encodings.Web.dll",
|
|
"System.Text.Json.dll",
|
|
"System.Threading.Channels.dll"
|
|
],
|
|
"autoReferenced": true,
|
|
"defineConstraints": [],
|
|
"versionDefines": [],
|
|
"noEngineReferences": true
|
|
}
|