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slot-nil vectors
Written only by the C# reference, tests/GameCult.Caching.Tests/SlotNilVectorTests.cs, with
CULTCACHE_WRITE_VECTORS=1. Every other run reads this file and compares it byte for byte; a changed vector is a
reviewed commit. Other runtimes decode it and are held to the same answers.
A record of five slots: S string, I int, B byte[], R a record of one string, L List of string.
reads.msgpack: an array of[name, payload, accepted, rewritten].payload(bin) is the record fed to the reference;acceptedis whether it read;rewritten(bin) is what the reference writes after reading it, and empty when refused. It covers a nil in each kind of slot, a MessagePack str in the byte[] slot, a four-byte UTF-8 character (U+1F600) as the string slot and as a str in the byte[] slot, and records short of their last slots.