CultLib/tests/GameCult.Mesh.Quic.Native.Tests/GameCult.Mesh.Quic.Native.Tests.csproj
2026-07-19 22:55:06 +01:00

30 lines
1.6 KiB
XML

<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net10.0</TargetFramework>
<IsPackable>false</IsPackable>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<NoWarn>$(NoWarn);CA1416</NoWarn>
<NativeQuicOutput>$(MSBuildThisFileDirectory)..\..\artifacts\quic-native-test</NativeQuicOutput>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\..\src\GameCult.Mesh.Quic\GameCult.Mesh.Quic.csproj" />
<ProjectReference Include="..\..\src\GameCult.Mesh.Quic.Native\GameCult.Mesh.Quic.Native.csproj" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="NUnit" Version="4.*" />
<PackageReference Include="NUnit3TestAdapter" Version="6.2.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="18.4.0" />
<PackageReference Include="FluentAssertions" Version="8.9.0" />
</ItemGroup>
<Target Name="BuildNativeQuicTestRuntime" BeforeTargets="Build" Condition="'$(OS)' == 'Windows_NT'">
<Exec Command="&quot;$(SystemRoot)\System32\WindowsPowerShell\v1.0\powershell.exe&quot; -NoProfile -ExecutionPolicy Bypass -File &quot;$(MSBuildThisFileDirectory)..\..\scripts\build-quic-native.ps1&quot; -Configuration Debug -OutputDirectory &quot;$(NativeQuicOutput)&quot;" />
</Target>
<Target Name="CopyNativeQuicTestRuntime" AfterTargets="Build" Condition="'$(OS)' == 'Windows_NT'">
<ItemGroup>
<NativeQuicRuntime Include="$(NativeQuicOutput)\gamecult_mesh_quic_native.dll" />
<NativeQuicRuntime Include="$(NativeQuicOutput)\msquic.dll" />
</ItemGroup>
<Copy SourceFiles="@(NativeQuicRuntime)" DestinationFolder="$(OutDir)" />
</Target>
</Project>