old-reader-refusal.sh gains gate <runtime> and per-runtime old revisions (b8fc5eb0= cultlib-unity-v2.0.1,02cf04b5= cultcache-rs-v0.3.1,45c2f400= cultlib-unity-v1.0.60). C2aGateWriter writes the live v3 and v5 stores. OldReaderGateProbe replaces OldReaderV3Probe. The vectors themselves follow. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
138 lines
6.2 KiB
C#
138 lines
6.2 KiB
C#
#nullable enable
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using System;
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using System.IO;
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using System.Linq;
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using GameCult.Caching;
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using GameCult.Caching.MessagePack;
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using NUnit.Framework;
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namespace GameCult.Caching.Tests
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{
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// The writer half of the C2a format gate. It writes a record that holds element ids through CultCacheMessagePack.Create, once
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// as a single-file store and once as a directory store, and asserts the headers C2a stamps. old-reader-refusal.sh gate runs it
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// with CULTLIB_GATE_OUT set, so the 2.0.1 reader probes the very bytes this tree writes; the committed vectors are one such run.
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public class C2aGateWriter
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{
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private const string SingleName = "c2a-written-ids.msgpack";
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private const string DirectoryName = "c2a-written-ids-directory";
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private const string ManifestName = "store.cc";
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private const string DirectoryHeader = "cultcache.store.v5.directory-content-addressed-pages";
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private static readonly CultDocumentRegistry Registry = CultDocumentRegistry.ForTypes(new[] { typeof(ElementIdTests.IdDeck) });
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// Every id is the author's, so the written bytes and the decoded ids do not depend on minting.
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private static readonly string[] Ids = { "00000000c2a1", "00000000c2a2", "00000000c2a3", "00000000c2a4" };
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private static ElementIdTests.IdDeck Deck() => new()
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{
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Name = "gate",
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Reels =
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{
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new ElementIdTests.IdReel
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{
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Label = "reel",
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Id = Ids[0],
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Marks = { new ElementIdTests.IdMark { Text = "m", Id = Ids[1] }, new ElementIdTests.IdMark { Text = "m", Id = Ids[2] } }
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}
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},
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Moves = { new ElementIdTests.IdSlash { Reach = 1, Id = Ids[3] } }
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};
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private static string[] IdsOf(ElementIdTests.IdDeck deck) =>
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deck.Reels.Select(reel => reel.Id)
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.Concat(deck.Reels.SelectMany(reel => reel.Marks.Select(mark => mark.Id)))
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.Concat(deck.Moves.Select(move => move.Id))
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.ToArray();
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private static void Write(string path, bool directory)
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{
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using var cache = CultCacheMessagePack.Create(path, new CultCacheOpenOptions { Registry = Registry, UseDirectoryStore = directory });
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cache.Commit(batch => batch.Upsert(typeof(ElementIdTests.IdDeck), Deck(), new CultRecordKey("gate")));
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}
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private static string HeaderOf(string path) =>
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CultDocumentMessagePackSerialization.DeserializeSnapshot(File.ReadAllBytes(path)).FormatVersion;
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private static string[] ReadIds(string path)
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{
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using var cache = CultCacheMessagePack.Create(path, new CultCacheOpenOptions { Registry = Registry });
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return IdsOf(cache.Get<ElementIdTests.IdDeck>(new CultRecordKey("gate"))!);
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}
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private static string Vectors()
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{
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for (var dir = new DirectoryInfo(TestContext.CurrentContext.TestDirectory); dir != null; dir = dir.Parent)
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{
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var vectors = Path.Combine(dir.FullName, "tests", "vectors", "document-variants-c2a");
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if (Directory.Exists(vectors)) return vectors;
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}
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throw new DirectoryNotFoundException($"tests/vectors/document-variants-c2a not found above {TestContext.CurrentContext.TestDirectory}.");
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}
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private static void CopyTree(string from, string to)
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{
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Directory.CreateDirectory(to);
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foreach (var file in Directory.GetFiles(from))
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File.Copy(file, Path.Combine(to, Path.GetFileName(file)));
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foreach (var directory in Directory.GetDirectories(from))
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CopyTree(directory, Path.Combine(to, Path.GetFileName(directory)));
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}
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private string _temp = string.Empty;
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[SetUp]
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public void CreateTemp()
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{
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_temp = Path.Combine(Path.GetTempPath(), $"cultlib-c2a-gate-{Guid.NewGuid():N}");
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Directory.CreateDirectory(_temp);
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}
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[TearDown]
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public void DeleteTemp()
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{
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if (Directory.Exists(_temp))
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Directory.Delete(_temp, recursive: true);
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}
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[Test]
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public void C2aStampsV3OnASingleFileStoreAndV5OnADirectoryStoreThatHoldIds()
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{
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var output = Environment.GetEnvironmentVariable("CULTLIB_GATE_OUT");
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var root = string.IsNullOrEmpty(output) ? _temp : output;
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Directory.CreateDirectory(root);
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var single = Path.Combine(root, SingleName);
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var directory = Path.Combine(root, DirectoryName);
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File.Delete(single);
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if (Directory.Exists(directory)) Directory.Delete(directory, recursive: true);
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Directory.CreateDirectory(directory);
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Write(single, directory: false);
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Write(Path.Combine(directory, ManifestName), directory: true);
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Assert.That(HeaderOf(single), Is.EqualTo(CultPersistedStoreSnapshot.FormatV3));
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Assert.That(HeaderOf(Path.Combine(directory, ManifestName)), Is.EqualTo(DirectoryHeader));
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Assert.That(ReadIds(single), Is.EqualTo(Ids));
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}
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[Test]
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public void TheCommittedVectorsAreWhatC2aWrites()
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{
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var live = Path.Combine(_temp, "live");
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Directory.CreateDirectory(live);
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Write(Path.Combine(live, SingleName), directory: false);
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Write(Path.Combine(live, ManifestName), directory: true);
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var committedSingle = Path.Combine(Vectors(), SingleName);
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var committedManifest = Path.Combine(Vectors(), DirectoryName, ManifestName);
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Assert.That(HeaderOf(committedSingle), Is.EqualTo(HeaderOf(Path.Combine(live, SingleName))));
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Assert.That(HeaderOf(committedManifest), Is.EqualTo(HeaderOf(Path.Combine(live, ManifestName))));
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// The committed bytes are read through a copy: opening a store may take its lock beside it.
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var copy = Path.Combine(_temp, "copy");
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CopyTree(Vectors(), copy);
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Assert.That(ReadIds(Path.Combine(copy, SingleName)), Is.EqualTo(ReadIds(Path.Combine(live, SingleName))));
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Assert.That(ReadIds(Path.Combine(copy, DirectoryName, ManifestName)), Is.EqualTo(Ids));
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}
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}
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}
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