CultLib/src/GameCult.Logging/ConsoleLogger.cs
Meta Vens 0bfc85a4f2 JSON backing store, I/O fixes, Networking Security
Introduced Newtonsoft.Json-backed persistence.
Improved backing-store reliability and serialization across the caching stack.
Improved networking security posture.

Key changes:
- Add new GameCult.Caching.NewtonsoftJson project with SingleFile/MultiFile backing stores and polymorphic known-type envelopes.
- Add MessagePack helper serialization (DatabaseEntrySerialization) and update MessagePack backing stores to use the shared options/resolver; add DatabaseLink formatter and generator/analyzer docs.
- Update CultLib.sln to include the new projects and new caching tests project.
- Improve CultCache persistence behavior: track pending store operations, wait for operations on PullAll, and centralize async push handling with error logging.
- Harden file I/O in multi-file/single-file stores: atomic temp-file writes, safe Replace/Move semantics, rename-safe deletes, and improved file-watcher subscription and debounce disposal.
- Add README files and documentation for several subprojects and packaging projects.

These changes add JSON persistence support, improve serialization consistency, and make on-disk operations more robust and observable.
2026-04-18 13:01:24 +01:00

33 lines
960 B
C#

using System;
namespace GameCult.Logging
{
/// <summary>
/// Writes log messages to the process console.
/// </summary>
public class ConsoleLogger : ILogger
{
/// <inheritdoc />
public void LogInfo(string message) => Console.WriteLine($"[INFO] {message}");
/// <inheritdoc />
public void LogWarning(string message)
{
Console.ForegroundColor = ConsoleColor.Yellow;
Console.WriteLine($"[WARN] {message}"); Console.ResetColor();
}
/// <inheritdoc />
public void LogError(string message)
{
Console.ForegroundColor = ConsoleColor.Red;
Console.WriteLine($"[ERROR] {message}"); Console.ResetColor();
}
/// <inheritdoc />
public void LogDebug(string message)
{
if(Environment.GetEnvironmentVariable("NODEV") is not null) Console.WriteLine($"[DEBUG] {message}");
}
}
}