CultLib/src/GameCult.Logging.Unity/UnityLogger.cs
Meta Vens 0bfc85a4f2 JSON backing store, I/O fixes, Networking Security
Introduced Newtonsoft.Json-backed persistence.
Improved backing-store reliability and serialization across the caching stack.
Improved networking security posture.

Key changes:
- Add new GameCult.Caching.NewtonsoftJson project with SingleFile/MultiFile backing stores and polymorphic known-type envelopes.
- Add MessagePack helper serialization (DatabaseEntrySerialization) and update MessagePack backing stores to use the shared options/resolver; add DatabaseLink formatter and generator/analyzer docs.
- Update CultLib.sln to include the new projects and new caching tests project.
- Improve CultCache persistence behavior: track pending store operations, wait for operations on PullAll, and centralize async push handling with error logging.
- Harden file I/O in multi-file/single-file stores: atomic temp-file writes, safe Replace/Move semantics, rename-safe deletes, and improved file-watcher subscription and debounce disposal.
- Add README files and documentation for several subprojects and packaging projects.

These changes add JSON persistence support, improve serialization consistency, and make on-disk operations more robust and observable.
2026-04-18 13:01:24 +01:00

38 lines
1 KiB
C#

using R3;
using UnityEngine;
namespace GameCult.Logging.Unity
{
/// <summary>
/// Adapts <see cref="ILogger"/> calls to Unity's logging facilities.
/// </summary>
public class UnityLogger : ILogger
{
private readonly bool _isDebugBuild = Debug.isDebugBuild; // Cache Unity-specific
/// <inheritdoc />
public void LogInfo(string message)
{
Observable.NextFrame().Subscribe(_ => Debug.Log($"[INFO] {message}"));
}
/// <inheritdoc />
public void LogWarning(string message)
{
Observable.NextFrame().Subscribe(_ => Debug.LogWarning($"[WARN] {message}"));
}
/// <inheritdoc />
public void LogError(string message)
{
Observable.NextFrame().Subscribe(_ => Debug.LogError($"[ERROR] {message}"));
}
/// <inheritdoc />
public void LogDebug(string message)
{
if (_isDebugBuild)
Observable.NextFrame().Subscribe(_ => Debug.Log($"[DEBUG] {message}"));
}
}
}