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The schema server answered the 8th undecodable frame and ended the peer's session in the same call; ending clears the session's pending reliable packets, so a lost datagram was never resent. The session now stays until the peer has acknowledged every answer (a lost one is resent by PollResends) or a 2 s grace runs out, serves nothing after the capped frame meanwhile, and then sends the goodbye. Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com> |
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| .. | ||
| GameCult.Caching | ||
| GameCult.Caching.MessagePack | ||
| GameCult.Geometry | ||
| GameCult.Logging | ||
| GameCult.Logging.Unity | ||
| GameCult.Mesh | ||
| GameCult.Mesh.Quic | ||
| GameCult.Mesh.Quic.Native | ||
| GameCult.Networking | ||
| GameCult.Networking.WebSockets | ||
| GameCult.Unity | ||
| Directory.Build.props | ||