Meta Vens
b4edbb1eeb
Union golden: the store's clock is an internal seam, the writer pins it, the gate test runs under any switch
...
CultCache mints storedAt from an internal Clock (default the wall clock); the vector writer pins it, so
union-surface.cc is regenerated in process and byte-compared on every run. The gate test sets the switch
itself and writes only a probe, so it neither skips nor touches a committed vector.
This commit does not pass: union-surface.cc still holds the old wall-clock stored-at; the next commit
regenerates it. Builds.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 02:58:54 +02:00
..
GameCult.Caching
Union golden: the store's clock is an internal seam, the writer pins it, the gate test runs under any switch
2026-10-11 02:58:54 +02:00
GameCult.Caching.MessagePack
Union guard: name an out-of-range or non-integer arm key, pin interface unions, name the schema on a variant refusal, changelog the exception type
2026-10-10 23:48:49 +02:00
GameCult.Geometry
Geometry: name the cache formatter on each CultRecordRef member
2026-09-30 02:25:27 +02:00
GameCult.Logging
JSON backing store, I/O fixes, Networking Security
2026-04-18 13:01:24 +01:00
GameCult.Logging.Unity
JSON backing store, I/O fixes, Networking Security
2026-04-18 13:01:24 +01:00
GameCult.Mesh
GameCult.Mesh: an RUDP client binds by its endpoint, as the other runtimes do
2026-09-30 13:50:58 +02:00
GameCult.Mesh.Quic
Document latest-only retention for newly attached QUIC peers
2026-09-23 18:17:37 +02:00
GameCult.Mesh.Quic.Native
Bind CultMesh authority identity to physical routes
2026-08-18 17:21:58 +02:00
GameCult.Networking
C#: an unsendable goodbye names the failure by a fixed code
2026-09-30 23:04:40 +02:00
GameCult.Networking.WebSockets
Recover authority-bound CultMesh and atomic generations
2026-08-26 19:01:24 +02:00
GameCult.Unity
Studio README: grouping, create in group, drag to reference
2026-09-29 14:10:39 +02:00
Directory.Build.props
Initial commit
2026-04-18 06:04:39 +01:00