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A language x package matrix (each cell a tested snippet or "not yet"), a C# first-call test and a TypeScript first-call test that the docs link, and a pointer from the top of README.md. Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com> |
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| README.md | ||
Start Here
CultLib is one stack in several languages: CultCache (typed .cc persistence),
CultNet (schema-v0 wire messages and transports) on top of it, and CultMesh (Verse
discovery, replication, authority) on top of that. CultMath and Geometry sit beside the
stack as portable numerics and engine-neutral geometry. The C# runtime in src/ is the
reference; the other runtimes keep wire parity with it.
If you want typed state on disk, start with CultCache. Everything else assumes it.
Language x package
A cell links a snippet that a test in this repo runs, or says not yet. "Package" links the package's own README or source, which is real but carries no tested first-call snippet from this page.
| CultCache | CultMath | Geometry | CultNet | CultMesh | |
|---|---|---|---|---|---|
| C# | first call, tested | package; snippet not yet | package; snippet not yet | package; snippet not yet | quickstart; run by scripts/verify-eve-getting-started.ps1 |
| TypeScript | first call, tested | not yet | not yet | package; snippet not yet | package; snippet not yet |
| Rust | package; snippet not yet | native core; snippet not yet | not yet | package, examples; snippet not yet | package; snippet not yet |
| Python | package; snippet not yet | not yet | not yet | package; snippet not yet | package; snippet not yet |
The Rust and Python CultCache first calls are the next cut for this page. For the whole picture of what each piece is for, see the package chooser in the top-level README.
C# first call
Define a typed document, put it in a cache backed by a .cc file, read it back through a second
cache. The source is
tests/GameCult.Caching.Tests/FirstCallTests.cs,
which is what dotnet test tests/GameCult.Caching.Tests --filter FirstCallTests runs, so the snippet
cannot drift without the test failing.
using GameCult.Caching;
using GameCult.Caching.MessagePack;
using MessagePack;
[CultDocument("gamecult.first_call_item", "gamecult.first_call_item.v1")]
[MessagePackObject]
public sealed class Item
{
[Key(0)] [CultName] public string Name = string.Empty;
[Key(1)] [CultIndex] public string Category = string.Empty;
[Key(2)] public int Value;
}
var store = new SingleFileMessagePackBackingStore("first-call.cc");
var cache = new CultCache();
cache.AddBackingStore(store);
var handle = await cache.AddAsync(new Item { Name = "Potion", Category = "Consumable", Value = 50 });
store.PushAll(); // write the .cc file
var reopened = new CultCache();
reopened.AddBackingStore(new SingleFileMessagePackBackingStore("first-call.cc"));
await reopened.PullAllBackingStoresAsync(); // read it back
var potion = reopened.Get<Item>(handle.Key); // by key
var byName = reopened.GetByName<Item>("Potion"); // by [CultName]
The test's Item is nested and internal, so it carries [MessagePackObject(AllowPrivate = true)]; the snippet above is the public-class form and is not itself compiled. More: src/GameCult.Caching/README.md.
TypeScript first call
Same shape in TypeScript: the document is a name, a schema id and a parse-able schema (zod here),
and the .cc file is wire-compatible with the C# one. The source is
packages/cultcache-ts/test/first-call.test.ts,
run by npm test in packages/cultcache-ts (or node --test dist-test/test/first-call.test.js
after tsc).
import { z } from "zod";
import {
CultCache,
SingleFileMessagePackBackingStore,
defineDocumentRegistry,
defineDocumentType,
} from "@gamecult/cultcache-ts";
const itemDocument = defineDocumentType({
type: "item",
schemaId: "gamecult.first_call_item.v1",
schemaName: "gamecult.first_call_item",
schemaVersion: "gamecult.first_call_item.v1",
schema: z.object({ name: z.string(), category: z.string(), value: z.number().int() }),
name: "name",
indexes: { category: "category" },
});
const registry = defineDocumentRegistry(itemDocument);
const cache = CultCache.builder()
.withRegistry(registry)
.withGenericStore(new SingleFileMessagePackBackingStore("first-call.cc"))
.build();
await cache.pullAllBackingStores();
await cache.put(itemDocument, "item:potion", { name: "Potion", category: "Consumable", value: 50 });
const reopened = CultCache.builder()
.withRegistry(registry)
.withGenericStore(new SingleFileMessagePackBackingStore("first-call.cc"))
.build();
await reopened.pullAllBackingStores();
const potion = reopened.get(itemDocument, "item:potion");
const byName = reopened.getByName(itemDocument, "Potion");
The test imports from ../src/index; an application imports @gamecult/cultcache-ts. More:
packages/cultcache-ts/README.md.
Where next
- Smallest durable mesh path:
src/GameCult.Mesh/docs/durable-node-quickstart.md. - Application path, four chapters:
src/GameCult.Mesh/docs/getting-started/README.md.